Combat Guide: Plan the Whole Turn
A useful attack also leaves your cat in a good position and preserves resources for the next decision. The class references display effect text, movement costs and damage information for comparing options.
Five Questions Before Acting
- What is the immediate threat? The nearest target is not automatically the most important one.
- Can the ability affect it? Check range, targeting and terrain restrictions in the current tooltip.
- What does the full sequence cost? Include movement needed to reach the position and the ability’s own costs.
- Where will the cat finish? Check hazards, nearby threats and access to help.
- What if the action underperforms? Prepare a fallback if a miss, resistance or unexpected interaction would break the plan.
These are planning questions, not a claim that every encounter has the same action order.
Read What the Ability Actually Does
| Reference information | Decision it helps with |
|---|---|
| Mana cost | Whether your complete sequence is affordable |
| Movement cost | The position where the cat can finish |
| Damage expression | Which stat or condition the ability uses |
| Effect description | Displacement, affected units and other conditions |
| Passive trigger | Whether this action activates the passive |
Do not infer damage scaling solely from a class, icon or whether an attack looks ranged. Compare the class reference with the installed game’s tooltip.
Worked Resource Example
This is a hypothetical arithmetic example, not a named skill. A cat has 10 mana; an attack costs 7 and a utility action costs 5. The sequence needs 12, so it is short by 2.
You could use a cheaper attack, postpone the utility action if the cat remains safe, or change position so the utility action is unnecessary. Choose based on the board: saving mana is unhelpful if it leaves a critical cat exposed.
Terrain and Friendly Units
Compare tiles and traps and weather effects with the skill’s effect. Before an area effect or displacement:
- check every affected unit, including allies;
- compare the landing tile with the starting tile;
- ask who benefits from the changed terrain next;
- avoid depending on an interaction you have not checked in your version.
A low-damage displacement can improve the position. Moving a threat closer to a vulnerable ally can undo that benefit.
Review a Failed Turn
| Failure | First adjustment |
|---|---|
| Wrong target | Reassess the next threat before maximizing damage |
| Not enough resources | Add up the sequence before the first action |
| Unsafe finishing tile | Choose the destination before moving |
| Unexpected effect | Re-read the tooltip and check patch changes |
Change the failed decision before replacing the entire team. Use Getting Started and Breeding when preparing the next generation.
Sources and Version Limits
Reviewed on October 8, 2026. The developer’s overview describes the tactical adventure and breeding loop. The site’s class references supply skill data, but the snapshot’s build was not recorded.
The official 1.1 notes include ability balance changes. The worked example here explains resource planning; it is not a gameplay test or a measured win-rate claim.