Disorders

All cat disorders and their effects in Mewgenics.

Acid Reflux

1 event

Your basic attack becomes a lobbed shot with splash damage but deals 2 damage to you.

ADHD

You have 5 seconds to make decisions, or else this cat acts on its own.

Albinism

1 event

Fire damage you take inflicts +3 Burn.
Your basic attack has a 25% chance to inflict Fear.

Anemia

When you take damage, you have a 10% chance to gain Bleed 1.
Gain 2 Charge for each damage you take from Bleed.

Anxiety

2 events

+10% Dodge chance. When you take damage, run away from the source.

Acute Stress Reaction: Fight

Gain +6 STR while you have 5 or fewer HP.

Acute Stress Reaction: Flight

Gain +6 SPD while you have 5 or fewer HP.

Autism

Spells you were born with cost -2 mana. Other spells cost +1 mana.

Bad Gas

On the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2.

Bipolar Disorder

Start each battle with either
+5 INT, +5 CHA, and +5 SPD
or
All Stats Down 2.

Bird Flu

Start each battle in Mockingbird Form.
You have a 20% chance to recover at the end of each battle.
Contagious.

Black Fetin

You have a 10% to be AI controlled each turn.
When an ally cat is downed, restore all your mana.

Blessing of Glorg

1 event

You can unequip cursed items.

Blood Frenzy

2 events

When you kill a unit, take an extra turn with Madness.

Boils

+1 Brace.
You spawn a puddle of creep whenever you get hit. You can't equip face armor.

Borrowed Time

1 event

+50% dodge chance. Doomed 3.

Brain Damage

1 event

You can't use item actions. +2 Brace.

Brain Dead

1 event

Gain twice as many stats when you level up. +1 Reroll when leveling up.

Brave

1 event

Take your turn earlier.
Immune to Fear and Madness.
Attacks against you never miss.

Broken Limb

You can't equip trinkets or consumables. +2 Thorns.

Cancer

4 events

At the end of each battle, lose 3 random stats permanently and gain a random mutation.

Charred

4 events

Bruise 1. You cannot be Burned.

The Common Cold

Start each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.

Covid

Start each battle with All Stats Down, Poison 1, and Weakness 1.
Your basic attack inflicts Poison 1 and Weakness 1.
15% chance of recovering at the end of each round. Contagious.

Crohn's Disease

At the end of your turn, you have a 20% chance to poop all over the place!

Dark One

1 event

At end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up.

Declawed

You can't equip weapons.

Deep Cut

2 events

Bleed 1.
You can't equip trinkets or consumables.
Bonus ability: Bloodzerk.

Deja Vu

10% chance to cancel actions.
Deja Vu will go away when this cat returns to the house.

Depression

4 events

Adjacent units get All Stats Down 2.

Diabetes

When you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 INT.

Distemper

1 event

At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently.
You can't equip face armor.

Down's Syndrome

Dwarfism

+10% dodge chance.

Dysentery

50% chance to make a burning poop directly behind you when you end your turn.

Dyskinesia

When you end your movement, knockback all adjacent units 1 tile.

Dyslexia

1 event

Swap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.

Eating Disorder

Double the effects of your consumables but you are confused on how to eat them.

Ebola

Start each battle with Bleed 3. Your basic attack inflicts Bleed 2.
5% chance of recovering at the end of each round. Contagious.

Elephantiasis

At the end of each battle, gain -1 SPD and +2 starting Shield permanently. After 8 battles, gain Trample.

Empath

Take 1 damage when you deal damage.
Your heals heal for 1 extra.

Eternal Youth

1 event

You are a kitten... forever!
+1 Comfort, +1 Stimulation, +1 Appeal

Fatty Liver

Whenever you lose HP, you permanently lose 1 CON.

Feline Aids

1 event

Your basic attack inflicts Poison 3 and Weakness 1.
Inflict Poison 3 and Weakness 1 on units that contact you.
Gain -1 CON and -1 SPD at the end of each battle permanently.

Fidgety

When you end your turn, automatically use your weapon on a random unit in range, for free.

Flaming Fists

1 event

Your basic attacks inflict Burn 1. Start with Burn 1.

Fossilized

1 event

+2 Brace. Slide like a rock whenever you get hit.

Gambling Addiction

+33% miss chance.
100% critical hit chance.

Gargantuan

1 event

You are permanently immobile.

Gastritis

At the end of your turn, fart and Poison all adjacent units.

GIGACHAD

1 event

Gigantism

Trample.

Head Trauma

1 event

You can't equip head armor. Your Collarless spells cost -2 mana.

Hypersomnia

Start each battle asleep and with full health.

Hypomania

Start each battle with 3 bonus turns, then never take a turn.

Irritable Bowel Syndrome

When you take damage, poop.

Immortal

All damage you take is reduced to 1.
When you take damage, suffer a random injury.

Impostor Syndrome

You're quite suspicious…

Incontinence

2 events

When you take damage, pee yourself.

Infestation

1 event

At the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.

Insomnia

You can't fall asleep.
You can move an extra time each turn. Exhaustion sets in on round 3.

Intestinal Prolapse

3 events

Kamikaze

You explode when you are downed.

Kidney Stone

When you end your turn take 1 damage and pass a kidney stone.

Leprosy

1 event

Bruise 2. When you get hit, spawn a food pickup.

Lycanthropy

33% chance to enter Wolf Form at the start of your turn.

Narcolepsy

1 event

At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.

Necrophage

At the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP.

Necrosis

3 events

When you take damage, you get -1 CON, -1 STR, and spawn poisoned food.

Nudist

+50% dodge chance.
You can't wear armor.

Obsessive Compulsive Disorder

Bonus Ability: Groom
At the end of your turn, if you didn't use Groom, take 2 damage.

Orange Fetin

You have a 10% to be AI controlled each turn.
When you kill an enemy, gain 3 mana and heal 2 hp.

Osteogenesis Imperfecta

+2 Bruise, +2 Bleed Thorns, and +2 Thorns.
When you're downed, you get injured an extra time.

Pacifist

You can't kill units. If you end your turn without using your basic attack gain 7 mana.

Paranoia

1 event

When a unit ends its movement directly behind you, attack it and gain Fear.

Paraplegic

The range of all your movement, dash, and jump abilities are capped at 1 unless they teleport.
Enemies won't prioritize attacking you.

Phony

Start each battle with full mana.
You can't regenerate mana.

Pica

When you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.

Addict

1 event

Start each battle with All Stats Down 2.
Gain All Stats Up 3 whenever you eat a pill.
You have a 50% chance to find a pill at the end of each battle.

Pox

10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious.

Primordial Dwarf

Psychosis

After your first turn, you have permanent madness.

Post-Traumatic Stress Disorder

1 event

When you take damage, gain Fear and +2 Damage.

Punctured Eye

4 events

+10% miss chance.
You can't equip face armor. Gain an eyeball trinket.

Purple Fetin

You have a 10% to be AI controlled each turn.
You can reroll your level up options 3 times.

Rabies

1 event

Your basic attack is a melee attack. You can't equip face armor.
After each battle, gain +2 STR and -1 INT.
If your INT is 0 or less, you have Madness.

Savant Syndrome

Scaly Scabs

1 event

Scatological

3 events

Heal 5 HP when you damage poop.
At the start of your turn, if you're near poop, you automatically move toward it and eat it.

Schizophrenia

At the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.

Schrödinger's Syndrome

50% chance to start each battle dead, or alive with max hp and all stats up.

Scleroderma

At the start of each battle, you lose all but 1 HP, but gain that much Shield.

Sensory Overload

1 event

Severe Deja Vu

Steven has control of you now.
Deja Vu will go away when this cat returns to the house.

Severed Thumb

You can't equip weapons. Spawn a Food pickup at the start of each battle.

Shunned

1 event

Take your turn last.
Your heals heal for 2 less. +15% dodge chance.

Singleton

Your max HP and mana are reduced to 1.
Damage you take is reduced to 1.
Your spells cost 1 mana.

Munchausen by Proxy

If you have a 2nd disorder, all other cats in your party gain it at the start of each battle.

Sleep Paralysis

When you fall asleep, a Sleep Paralysis Demon with Madness spawns! You can't wake up until it's killed.
Learn the spell Rest (if you have a free spell slot).

Sociopathy

You have Madness on your first turn.

Soulless

4 events

You are immune to buffs and debuffs. When you die, you don't leave a corpse.

Spina Bifida

Spontaneous Combustion

When you take damage from an ability, you have a 15% chance to inflict Burn 5 on yourself and adjacent units.

Stinky

3 events

Adjacent units move away from you at the start of their turns.

Stockholm Syndrome

Whenever you take damage, move toward the source.

Tachysensia

Tainted Genes

1 event

At the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.

The Flu

Start each battle with Slow 5 and Weakness 5.
Your basic attack inflicts Slow 1 and Weakness 1.
20% chance of recovering at the end of each round. Contagious.

The Hunger

Your basic attack has lifesteal.
If you don't deal damage to a unit on your turn, gain Madness 1.

The Shining

Your attacks can't miss.
+15% dodge chance and +15% chance to gain Fear at the start of each turn.

Touched

1 event

You can no longer heal HP.

Tourette's Syndrome

At the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.

Toxoplasmosis

Start each battle with a Rat Familiar. Your basic attack charms Rat enemies.

Traumatophobia

Whenever you take damage, move 1 tile away from the source.

Triskaidekaphobia

Your spells cost 0 mana. The 13th spell you cast on an adventure kills you and destroys your body.

Vegan

1 event

You don't eat meat.

Violent Outbursts

When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.

Williams Syndrome

Your attacks may Charm.

Wobbly Cat Syndrome

25% chance to block attacks and get knocked back 10 tiles instead.

Wrenched Neck

You can't equip neck armor. Double the effects of your head armor.

The Zoomies

Your movement action is a dash attack.