Disorders
All cat disorders and their effects in Mewgenics.
Acid Reflux
1 eventYour basic attack becomes a lobbed shot with splash damage but deals 2 damage to you.
ADHD
You have 5 seconds to make decisions, or else this cat acts on its own.
Albinism
1 eventFire damage you take inflicts +3 Burn.
Your basic attack has a 25% chance to inflict Fear.
Anemia
When you take damage, you have a 10% chance to gain Bleed 1.
Gain 2 Charge for each damage you take from Bleed.
Anxiety
2 events+10% Dodge chance. When you take damage, run away from the source.
Acute Stress Reaction: Fight
Gain +6 STR while you have 5 or fewer HP.
Acute Stress Reaction: Flight
Gain +6 SPD while you have 5 or fewer HP.
Autism
Spells you were born with cost -2 mana. Other spells cost +1 mana.
Bad Gas
On the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2.
Bipolar Disorder
Start each battle with either
+5 INT, +5 CHA, and +5 SPD
or
All Stats Down 2.
Bird Flu
Start each battle in Mockingbird Form.
You have a 20% chance to recover at the end of each battle.
Contagious.
Black Fetin
You have a 10% to be AI controlled each turn.
When an ally cat is downed, restore all your mana.
Boils
+1 Brace.
You spawn a puddle of creep whenever you get hit. You can't equip face armor.
Brain Dead
1 eventGain twice as many stats when you level up. +1 Reroll when leveling up.
Brave
1 eventTake your turn earlier.
Immune to Fear and Madness.
Attacks against you never miss.
Broken Limb
You can't equip trinkets or consumables. +2 Thorns.
Cancer
4 eventsAt the end of each battle, lose 3 random stats permanently and gain a random mutation.
Charred
4 eventsBruise 1. You cannot be Burned.
The Common Cold
Start each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.
Covid
Start each battle with All Stats Down, Poison 1, and Weakness 1.
Your basic attack inflicts Poison 1 and Weakness 1.
15% chance of recovering at the end of each round. Contagious.
Crohn's Disease
At the end of your turn, you have a 20% chance to poop all over the place!
Dark One
1 eventAt end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up.
Declawed
You can't equip weapons.
Deep Cut
2 eventsBleed 1.
You can't equip trinkets or consumables.
Bonus ability: Bloodzerk.
Deja Vu
10% chance to cancel actions.
Deja Vu will go away when this cat returns to the house.
Depression
4 eventsAdjacent units get All Stats Down 2.
Diabetes
When you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 INT.
Distemper
1 eventAt the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently.
You can't equip face armor.
Down's Syndrome
Dwarfism
+10% dodge chance.
Dysentery
50% chance to make a burning poop directly behind you when you end your turn.
Dyskinesia
When you end your movement, knockback all adjacent units 1 tile.
Dyslexia
1 eventSwap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.
Eating Disorder
Double the effects of your consumables but you are confused on how to eat them.
Ebola
Start each battle with Bleed 3. Your basic attack inflicts Bleed 2.
5% chance of recovering at the end of each round. Contagious.
Elephantiasis
At the end of each battle, gain -1 SPD and +2 starting Shield permanently. After 8 battles, gain Trample.
Empath
Take 1 damage when you deal damage.
Your heals heal for 1 extra.
Fatty Liver
Whenever you lose HP, you permanently lose 1 CON.
Feline Aids
1 eventYour basic attack inflicts Poison 3 and Weakness 1.
Inflict Poison 3 and Weakness 1 on units that contact you.
Gain -1 CON and -1 SPD at the end of each battle permanently.
Fidgety
When you end your turn, automatically use your weapon on a random unit in range, for free.
Gambling Addiction
+33% miss chance.
100% critical hit chance.
Gastritis
At the end of your turn, fart and Poison all adjacent units.
GIGACHAD
1 eventGigantism
Trample.
Head Trauma
1 eventYou can't equip head armor. Your Collarless spells cost -2 mana.
Hypersomnia
Start each battle asleep and with full health.
Hypomania
Start each battle with 3 bonus turns, then never take a turn.
Irritable Bowel Syndrome
When you take damage, poop.
Immortal
All damage you take is reduced to 1.
When you take damage, suffer a random injury.
Impostor Syndrome
You're quite suspicious…
Infestation
1 eventAt the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.
Insomnia
You can't fall asleep.
You can move an extra time each turn. Exhaustion sets in on round 3.
Intestinal Prolapse
3 eventsKamikaze
You explode when you are downed.
Kidney Stone
When you end your turn take 1 damage and pass a kidney stone.
Lycanthropy
33% chance to enter Wolf Form at the start of your turn.
Narcolepsy
1 eventAt the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
Necrophage
At the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP.
Necrosis
3 eventsWhen you take damage, you get -1 CON, -1 STR, and spawn poisoned food.
Nudist
+50% dodge chance.
You can't wear armor.
Obsessive Compulsive Disorder
Bonus Ability: Groom
At the end of your turn, if you didn't use Groom, take 2 damage.
Orange Fetin
You have a 10% to be AI controlled each turn.
When you kill an enemy, gain 3 mana and heal 2 hp.
Osteogenesis Imperfecta
+2 Bruise, +2 Bleed Thorns, and +2 Thorns.
When you're downed, you get injured an extra time.
Pacifist
You can't kill units. If you end your turn without using your basic attack gain 7 mana.
Paranoia
1 eventWhen a unit ends its movement directly behind you, attack it and gain Fear.
Paraplegic
The range of all your movement, dash, and jump abilities are capped at 1 unless they teleport.
Enemies won't prioritize attacking you.
Phony
Start each battle with full mana.
You can't regenerate mana.
Pica
When you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.
Addict
1 eventStart each battle with All Stats Down 2.
Gain All Stats Up 3 whenever you eat a pill.
You have a 50% chance to find a pill at the end of each battle.
Pox
10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious.
Primordial Dwarf
Psychosis
After your first turn, you have permanent madness.
Punctured Eye
4 events+10% miss chance.
You can't equip face armor. Gain an eyeball trinket.
Purple Fetin
You have a 10% to be AI controlled each turn.
You can reroll your level up options 3 times.
Rabies
1 eventYour basic attack is a melee attack. You can't equip face armor.
After each battle, gain +2 STR and -1 INT.
If your INT is 0 or less, you have Madness.
Savant Syndrome
Scaly Scabs
1 eventScatological
3 eventsHeal 5 HP when you damage poop.
At the start of your turn, if you're near poop, you automatically move toward it and eat it.
Schizophrenia
At the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.
Schrödinger's Syndrome
50% chance to start each battle dead, or alive with max hp and all stats up.
Scleroderma
At the start of each battle, you lose all but 1 HP, but gain that much Shield.
Sensory Overload
1 eventSevere Deja Vu
Steven has control of you now.
Deja Vu will go away when this cat returns to the house.
Severed Thumb
You can't equip weapons. Spawn a Food pickup at the start of each battle.
Singleton
Your max HP and mana are reduced to 1.
Damage you take is reduced to 1.
Your spells cost 1 mana.
Munchausen by Proxy
If you have a 2nd disorder, all other cats in your party gain it at the start of each battle.
Sleep Paralysis
When you fall asleep, a Sleep Paralysis Demon with Madness spawns! You can't wake up until it's killed.
Learn the spell Rest (if you have a free spell slot).
Sociopathy
You have Madness on your first turn.
Soulless
4 eventsYou are immune to buffs and debuffs. When you die, you don't leave a corpse.
Spina Bifida
Spontaneous Combustion
When you take damage from an ability, you have a 15% chance to inflict Burn 5 on yourself and adjacent units.
Stinky
3 eventsAdjacent units move away from you at the start of their turns.
Stockholm Syndrome
Whenever you take damage, move toward the source.
Tachysensia
Tainted Genes
1 eventAt the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.
The Flu
Start each battle with Slow 5 and Weakness 5.
Your basic attack inflicts Slow 1 and Weakness 1.
20% chance of recovering at the end of each round. Contagious.
The Hunger
Your basic attack has lifesteal.
If you don't deal damage to a unit on your turn, gain Madness 1.
The Shining
Your attacks can't miss.
+15% dodge chance and +15% chance to gain Fear at the start of each turn.
Tourette's Syndrome
At the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.
Toxoplasmosis
Start each battle with a Rat Familiar. Your basic attack charms Rat enemies.
Traumatophobia
Whenever you take damage, move 1 tile away from the source.
Triskaidekaphobia
Your spells cost 0 mana. The 13th spell you cast on an adventure kills you and destroys your body.
Violent Outbursts
When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.
Williams Syndrome
Your attacks may Charm.
Wobbly Cat Syndrome
25% chance to block attacks and get knocked back 10 tiles instead.
Wrenched Neck
You can't equip neck armor. Double the effects of your head armor.
The Zoomies
Your movement action is a dash attack.