Tiles & Traps
All terrain tiles and trap types encountered in combat.
Tiles 26
Bramble Tile
2 damage when stepped on. Moving through this tile costs 2 movement.
Creep Tile
1 damage when entering or starting your turn on this tile. Moving through this tile costs 2 movement.
Fire Tile
1 Burn when entering this tile. 2 Burn when starting your turn on this tile.
Floating Glass Tile
2 Damage and Bleed to anything that walks through this, then it falls. Stops Knockback.
Flower Tile
+2 Health Regen and +2 Mana Regen to things standing on this.
Glass Tile
1 damage when stepping on this tile. When attacked, gets destroyed and causes 1 Bleed on anything standing on it.
Glitch Tile
Scrambles the spells of cats who walk through this, temporarily. Confuses non-cats.
Big Ice Shards Tile
2 damage to things that step on this. Moving through this tile costs 2 movement.
Ice Shards Tile
1 Damage to things that step on this.
Ice Tile
Things on ice slide when hit.
Lava Tile
4 Burn when entering or starting your turn on this tile. Moving through this tile costs 2 movement.
Metal Shards Tile
2 damage to things that step on this.
Tar Tile
Slows you down!
Road Tile
Moving through this tile costs half of a movement.
Basalt Tile
Moving through this tile costs 2 movement.
Snow Tile
Stops Knockback. Moving through this tile costs 2 movement.
Stalagmite Tile
Chance for a stalactite to fall on this at the end of the round.
Supercooled Water Tile
Will freeze the instant it's disturbed.
Thick Bramble Tile
4 damage when stepped on. Moving through this tile costs 3 movement.
Tall Flower Tile
+3 Health Regen, +3 Mana Regen, and +50% Dodge Chance to things standing in this.
Tall Grass Tile
+50% Dodge Chance to things standing in this.
Toxic Waste
Mutates some things that step in this. Get random stat ups or stat downs when entering or starting your turn on this tile. Moving through this tile costs 2 movement.
Water Tile
Moving through this tile costs 2 movement.
Water Current Tile
Moving through this tile costs 2 movement. Pushes things on top of it at the end of the round.
Traps 6
Bear Trap
Damages and immobilizes what it catches. Interrupts movement.
Damage Trap
Damages what it catches. Does not interrupt movement.
Trap
Damages things that walk over it.
Land Mine
Explodes when walked over.
Snare Trap
Immobilizes what it catches. Interrupts movement.
Web Trap
Tangles what it catches. Interrupts movement.