Butcher

Meat Meat Meat Meat Meat! Butchers are great at cleaving chunks of meat off of things and have a hook to pull stuff towards them!

54 abilities 25 passives Melee 20 Misc 13 Magic 8 Movement 4
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Bad Gas

Bad Gas

Fart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.

MP 6
Binge

Binge

Gain -1 Speed, +1 Constitution, and +1 Strength.

MP 2
Blood Magic

Blood Magic

Take 5 damage and gain 5 mana. (Castable once per turn.)

DMG 5
Body Slam

Body Slam

Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.

MP 6 DMG floor(X * .25)
Bowl

Bowl

Roll the bowling ball cat. If it hits something, deal 10 damage in a large cone with knockback.

Burp

Burp

Inflict Rot on a unit and it moves away from you.

MP 5
Butcher

Butcher

Kill every unit with 3 or less health. They become meat.

MP 5
Cannon Ball!

Cannon Ball!

Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)

MP 4
Chomp

Chomp

A melee attack with Life Steal. If used on an ally, gain +1Strength. If used on a pickup, gain double that pickup's effects.

MP 6 DMG 5 + Melee Ability Dmg Bonus
Chonkwalk

Chonkwalk

Deal 5 damage to yourself. Refresh your movement action.

MP 2 DMG 5
Cleave

Cleave

Attack a unit adjacent or diagonally with Cleave.

DMG 5 + Melee Dmg Bonus
Consume

Consume

Collect all pickups, then become drowsy.

MP 3
Contaminate

Contaminate

Collect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.

MP 2
Cough

Cough

Take 2 damage. Summon a Rot Fly.

MP 3
Crushinator

Crushinator

This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield.

MP 6 DMG 20
Death Wind

Death Wind

Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.

MP 8
Delicious Scent

Delicious Scent

Inflict Attraction on all enemies within range 4.

MP 10
Fartoom!

Fartoom!

Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.

MP 5 DMG floor(X * .25)
Fire Fart

Fire Fart

Inflict Poison 2 and Burn 2 on a unit in melee range.

MP 5
Force Feed

Force Feed

Heal an adjacent unit and give that unit +1 Constitution and -1 Speed.

MP 3 HEAL 4
Gib

Gib

Attack a unit in melee range. If this kills it, it becomes 3 food pickups.

MP 5 DMG 3 + Melee Ability Dmg Bonus
Grapnel

Grapnel

Lob a hook at an object and pull yourself to it. Trample over tiles in your path.

MP 5
Grill

Grill

Light a fire under a food pickup on any tile.

MP 2
Hog Rush

Hog Rush

Trample over to a tile with meat on it.

MP 7 Move 1
Hook Bind

Hook Bind

Melee attack that immobilizes.

MP 6 DMG 5 + Melee Ability Dmg Bonus
Lighten the Load

Lighten the Load

Take 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)

MP 2 DMG 25
Lodge Hook

Lodge Hook

Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)

Lunch Time

Lunch Time

Jump to a food pickup in range 4.

MP 3 DMG 5 + Melee Ability Dmg Bonus
Monch

Monch

A melee attack with lifesteal. This spell does more damage the less health you have.

MP 5 DMG X
Mutilate

Mutilate

Attack 3-5 times for 1 damage each. These attacks inflict Bleed.

MP 8 DMG 1
My Turn!

My Turn!

Steal an allied cat's next turn for yourself.

MP 4
Purge

Purge

Puke on the tile in front of you. You get -1 Constitution and +2 Speed.

MP 2 DMG 1 + Ranged Dmg Bonus
Reflux

Reflux

Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range.

MP 7 DMG 1 + Ranged Dmg Bonus
Regurge

Regurge

Take 2 damage and spawn a food pickup.

MP 3
Rehook

Rehook

Refresh your weapon ability.

MP 3
Roast

Roast

Breathe a cone of fire.

MP 6 DMG 3
Rough Toss

Rough Toss

Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.

MP 6 DMG 7 + Melee Ability Dmg Bonus
Self Harm

Self Harm

Attack yourself with Cleave to gain +2 Strength.

MP 2 DMG 5 + Melee Ability Dmg Bonus
Sharpen

Sharpen

Your weapon gains +1 damage for the rest of the battle.

MP 4
Shred

Shred

Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.

MP 12 DMG 1
Skull Bash

Skull Bash

A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.

MP 5 DMG 2 + Melee Ability Dmg Bonus
Slice and Dice

Slice and Dice

Dash forward one tile and do a spin attack with Cleave, then repeat twice more.

MP 9 DMG 2 + Melee Ability Dmg Bonus
Smell Blood

Smell Blood

Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.

MP 7
Spin Cleave

Spin Cleave

Attack everything around you with Cleave.

DMG 5 + Melee Dmg Bonus
Spoil

Spoil

Turn all food pickups into Rot Flies.

MP 6
SUCC

SUCC

Collect a pickup within two tiles of you.

MP 2
Swallow

Swallow

Eat a unit and take damage equal to that unit's remaining HP. You can't swallow bosses or large units.

MP 4
Tainted Offering

Tainted Offering

Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.

MP 4 DMG 5 + Melee Dmg Bonus
Track

Track

Trample one tile toward the nearest food pickup.

MP 3
Tromp

Tromp

Trample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.

MP 3 Move 1 DMG 3
Trudge

Trudge

Move four tiles. Costs less mana the lower your HP is.

Move 1
Vurp

Vurp

Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)

MP 4
Wide Cleave

Wide Cleave

Attack a wide area with Cleave.

DMG 5 + Melee Dmg Bonus
Yawn

Yawn

You and adjacent units fall asleep

MP 5

Passives (25)

Barbed

Barbed

Your hook deals +1 damage and inflicts Bleed.

Bowling Ball

Bowling Ball

Adjacent and diagonal allied cats get the bonus ability Bowl.

Confrontational

Confrontational

When you take damage, trample one tile towards the source of damage.

Duke of Flies

Duke of Flies

At the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles.

Fresh Meat

Fresh Meat

When you eat food, gain +1 Strength.

Glutton

Glutton

When a food pickup spawns within 2 tiles of you, move to it.

Grappling Hook

Grappling Hook

Your hook pulls you toward knockback-immune objects.

Gurgitator

Gurgitator

Whenever you heal over your max HP, gain +1 Strength.

Hack

Hack

Your basic attack is always critical against enemies with Shield. Your basic attack's critical hits remove buffs from units.

Harpooner

Harpooner

When an enemy moves in range, hook it.

Heave Hook

Heave Hook

Your hook can target tiles. Units pulled by your hook gain trample while being hooked.

Hooked

Hooked

You can use your hook 2 additional times on your turn.

Incubator

Incubator

Whenever you heal over your max HP, spawn a rot fly.

Indigestion

Indigestion

Whenever you heal over your max HP, fart and inflict Poison 3 on adjacent units.

Loose Meat

Loose Meat

When you take damage, spawn a food pickup.

Lord of the Flies

Lord of the Flies

All flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot.

Masochist

Masochist

When you take damage, gain +1 Strength, Constitution, or Speed at random.

Never Full

Never Full

You can heal over your max HP. Excess HP is lost between battles.

Putrefy

Putrefy

Your basic attack inflicts Rot 1.

Rankle

Rankle

When you take damage, gain +2 Temp Damage.

Schadenfreude

Schadenfreude

Your Strength and Constitution are increased by 2 for each disorder your party has.

Spin to Win

Spin to Win

Your basic attack is a 3x3 tile spin attack with Cleave.

Stompy!

Stompy!

You have Trample. Trample damage you deal has Cleave.

Supersize Me!

Supersize Me!

Food and scrap pickups you spawn are bigger.

Testy

Testy

When you take damage, gain +1 movement range until the end of your turn.