Butcher
Meat Meat Meat Meat Meat! Butchers are great at cleaving chunks of meat off of things and have a hook to pull stuff towards them!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Bad Gas
Fart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.
Binge
Gain -1 Speed, +1 Constitution, and +1 Strength.
Blood Magic
Take 5 damage and gain 5 mana. (Castable once per turn.)
Body Slam
Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.
Bowl
Roll the bowling ball cat. If it hits something, deal 10 damage in a large cone with knockback.
Burp
Inflict Rot on a unit and it moves away from you.
Butcher
Kill every unit with 3 or less health. They become meat.
Cannon Ball!
Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)
Chomp
A melee attack with Life Steal. If used on an ally, gain +1Strength. If used on a pickup, gain double that pickup's effects.
Chonkwalk
Deal 5 damage to yourself. Refresh your movement action.
Cleave
Attack a unit adjacent or diagonally with Cleave.
Consume
Collect all pickups, then become drowsy.
Contaminate
Collect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.
Cough
Take 2 damage. Summon a Rot Fly.
Crushinator
This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield.
Death Wind
Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.
Delicious Scent
Inflict Attraction on all enemies within range 4.
Fartoom!
Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.
Fire Fart
Inflict Poison 2 and Burn 2 on a unit in melee range.
Force Feed
Heal an adjacent unit and give that unit +1 Constitution and -1 Speed.
Gib
Attack a unit in melee range. If this kills it, it becomes 3 food pickups.
Grapnel
Lob a hook at an object and pull yourself to it. Trample over tiles in your path.
Grill
Light a fire under a food pickup on any tile.
Hog Rush
Trample over to a tile with meat on it.
Hook Bind
Melee attack that immobilizes.
Lighten the Load
Take 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)
Lodge Hook
Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)
Lunch Time
Jump to a food pickup in range 4.
Monch
A melee attack with lifesteal. This spell does more damage the less health you have.
Mutilate
Attack 3-5 times for 1 damage each. These attacks inflict Bleed.
My Turn!
Steal an allied cat's next turn for yourself.
Purge
Puke on the tile in front of you. You get -1 Constitution and +2 Speed.
Reflux
Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range.
Regurge
Take 2 damage and spawn a food pickup.
Rehook
Refresh your weapon ability.
Roast
Breathe a cone of fire.
Rough Toss
Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.
Self Harm
Attack yourself with Cleave to gain +2 Strength.
Sharpen
Your weapon gains +1 damage for the rest of the battle.
Shred
Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.
Skull Bash
A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.
Slice and Dice
Dash forward one tile and do a spin attack with Cleave, then repeat twice more.
Smell Blood
Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.
Spin Cleave
Attack everything around you with Cleave.
Spoil
Turn all food pickups into Rot Flies.
SUCC
Collect a pickup within two tiles of you.
Swallow
Eat a unit and take damage equal to that unit's remaining HP. You can't swallow bosses or large units.
Tainted Offering
Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.
Track
Trample one tile toward the nearest food pickup.
Tromp
Trample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.
Trudge
Move four tiles. Costs less mana the lower your HP is.
Vurp
Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)
Wide Cleave
Attack a wide area with Cleave.
Yawn
You and adjacent units fall asleep
Passives (25)
Barbed
Your hook deals +1 damage and inflicts Bleed.
Bowling Ball
Adjacent and diagonal allied cats get the bonus ability Bowl.
Confrontational
When you take damage, trample one tile towards the source of damage.
Duke of Flies
At the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles.
Fresh Meat
When you eat food, gain +1 Strength.
Glutton
When a food pickup spawns within 2 tiles of you, move to it.
Grappling Hook
Your hook pulls you toward knockback-immune objects.
Gurgitator
Whenever you heal over your max HP, gain +1 Strength.
Hack
Your basic attack is always critical against enemies with Shield. Your basic attack's critical hits remove buffs from units.
Harpooner
When an enemy moves in range, hook it.
Heave Hook
Your hook can target tiles. Units pulled by your hook gain trample while being hooked.
Hooked
You can use your hook 2 additional times on your turn.
Incubator
Whenever you heal over your max HP, spawn a rot fly.
Indigestion
Whenever you heal over your max HP, fart and inflict Poison 3 on adjacent units.
Loose Meat
When you take damage, spawn a food pickup.
Lord of the Flies
All flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot.
Masochist
When you take damage, gain +1 Strength, Constitution, or Speed at random.
Never Full
You can heal over your max HP. Excess HP is lost between battles.
Putrefy
Your basic attack inflicts Rot 1.
Rankle
When you take damage, gain +2 Temp Damage.
Schadenfreude
Your Strength and Constitution are increased by 2 for each disorder your party has.
Spin to Win
Your basic attack is a 3x3 tile spin attack with Cleave.
Stompy!
You have Trample. Trample damage you deal has Cleave.
Supersize Me!
Food and scrap pickups you spawn are bigger.
Testy
When you take damage, gain +1 movement range until the end of your turn.
No matching abilities found