Necromancer
Rise from the dead! Necromancers are great at playing with corpses and leeching life from enemies!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Absorb Soul
Down an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.)
Blood Geyser
Take damage equal to half of your max HP, then deal that much damage and inflict Fear 2 on another unit.
Blood Rain
Take 1 damage and heal all allies 1 HP.
Bloodletting
Remove all status effects from another unit, then inflict Bleed 5 on it.
Carrion Shot
Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.
Carrion Shot
Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.
Clew of Leeches
Surround a unit with leeches.
Coffin Flop
Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.
Coffin Flop
Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.
Curse
Give a unit -4 Luck.
Dark Ritual
Destroy an adjacent body. The next spell you cast costs 0 mana.
Dark Step
Teleport to an open tile.
Death Bloom
Explode a body, dealing damage and Knockback to adjacent units.
Debone
Deal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.
Decompose
Explode a body and spawn 3 Leeches.
Demonic Pact
Injure yourself and take an extra turn. (This spell can't be cast on extra turns.)
Dig Up the Dead
Dig to any tile and unearth 4 zombies.
Donate Blood
Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
Donate Blood
Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
Eternal Servitude
Resurrect an enemy body to full HP. It joins your team.
Evil Incarnate
Inflict Fear on all enemies.
Feed
Destroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.
Flatline
Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.
Flesh Golem
You and all allies lose 10 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)
Forbidden Famine
Inflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)
Full Moon
Give Lifesteal 1 to units in an area.
Giga Drain
Spend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.
Go Limp
Until your next turn, you won't get injured if you're downed.
Gravecrawl
Dig to any tile and unearth a body.
Hush
Inflict Sleep 1 on an adjacent unit.
Leech Shot
A lobbed attack that inflicts Leech 1.
Leech Swarm
Inflict Leech 3 on all units, except yourself.
Leeches
Inflict Leech 1 on a unit.
Lifedrain
Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.
Lifedrain
Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.
Mass Psychosis
Inflict Madness on all enemies.
Pestilence
Deal 1 damage to all units.
Reanimate
Resurrect a body to half HP. It becomes a Zombie and joins your team.
Reap
Teleport into a unit with 5 or less health and destroy it.
Reaper Step
Teleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.
Rebirth
Teleport into a body, destroying it to heal 4 HP, gain +1 Intelligence and +1 Constitution.
Replace
Teleport into a familiar and destroy it. Refresh your basic attack.
Scare
Teleport in front of an enemy then Knockback each adjacent unit 4 tiles.
Seance
Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
Seance
Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
Seppuku
Down yourself.
Shriek
Inflict Fear 1, Confusion 2, and Madness 2 on units within a cone.
Slit Wrists
Deal 2 damage to yourself.
Soul Link
Inflict Soul Link on units in an area.
Soul Transfer
Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health.
Spider Egg
Inflict Infested 1 on a unit in range 3.
Summon Bones
Summon a skeleton from a body.
Summon Shade
Spawn a shadow copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.)
Trade Life
Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.
Trade Life
Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.
Unearth
Dig up a body. It reanimates at the end of the round.
We Are One
Inflict Soul Link on yourself and every enemy.
Weakness
Inflict Weakness 5 on a unit.
Whisper
Inflict Fear and Madness on an adjacent unit.
Passives (25)
Bed Bugs
You start battles with 2 beefy leech familiars.
Cambion Conception
When you're downed, spawn a demon kitten familiar.
Chains of Guilt
When an enemy downs you and it wasn't a boss, it joins your party permanently.
Corpse Connoisseur
Start each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup.
Dark Priest
At the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon.
Eternal Health
Suffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full.
Immortal Leeches
When a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches.
Infected
When you down a unit, reanimate it with 50% HP.
Infinite Rebirth
At the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead.
Last Grasp
When you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: Seppuku
Leech Mother
Your basic attack spawns a leech familiar.
Numbing Leeches
Your basic attack deals 0 damage but its status and hit effects are tripled.
Offload Pain
When you heal, deal 1 damage to each enemy.
One With Nothing
If you end your turn with 0 mana, your Mana Regeneration is doubled.
Parasitic
When you gain health, spawn a leech familiar.
Relentless Dead
At the end of each round, spawn a zombie kitten familiar onto a random tile.
Sacrificial Lamb
When you're downed, allies gain All Stats Up and take an extra turn.
Servus Mortem
Destroy a random non-boss enemy at the start of each battle.
Soul Bond
Your basic attack inflicts Soul Link.
Spread Sorrow
When you inflict a debuff to an enemy, inflict that same debuff on another random enemy.
Superstition
Your basic attack inflicts -1Luck. When a unit damages you, inflict -1Luck on it.
Torpor
While you're downed, your basic attack is Haunt. Your body gains +6 corpse HP.
Undeath
When you're downed, reanimate each ally to 33% HP. (Once per battle.)
Vampirism
Your basic attack has lifesteal.
Worm Lord
When you take damage, spawn a leech familiar.
No matching abilities found