Necromancer

Rise from the dead! Necromancers are great at playing with corpses and leeching life from enemies!

59 abilities 25 passives Magic 16 Spawn 9 Melee 8 Ranged 7
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Absorb Soul

Absorb Soul

Down an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.)

Blood Geyser

Blood Geyser

Take damage equal to half of your max HP, then deal that much damage and inflict Fear 2 on another unit.

MP 6 DMG ceil(X/2)
Blood Rain

Blood Rain

Take 1 damage and heal all allies 1 HP.

MP 3 HEAL 1
Bloodletting

Bloodletting

Remove all status effects from another unit, then inflict Bleed 5 on it.

MP 8
Carrion Shot

Carrion Shot

Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.

MP 6 DMG 1
Carrion Shot

Carrion Shot

Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.

DMG 5 + Ranged Dmg Bonus
Clew of Leeches

Clew of Leeches

Surround a unit with leeches.

MP 8
Coffin Flop

Coffin Flop

Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.

MP 6
Coffin Flop

Coffin Flop

Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.

DMG 2 + Melee Ability Dmg Bonus
Curse

Curse

Give a unit -4 Luck.

MP 6
Dark Ritual

Dark Ritual

Destroy an adjacent body. The next spell you cast costs 0 mana.

MP 2
Dark Step

Dark Step

Teleport to an open tile.

MP 4 Move 1
Death Bloom

Death Bloom

Explode a body, dealing damage and Knockback to adjacent units.

Debone

Debone

Deal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.

MP 7 DMG 2 + Melee Ability Dmg Bonus
Decompose

Decompose

Explode a body and spawn 3 Leeches.

MP 5
Demonic Pact

Demonic Pact

Injure yourself and take an extra turn. (This spell can't be cast on extra turns.)

MP 10
Dig Up the Dead

Dig Up the Dead

Dig to any tile and unearth 4 zombies.

MP 16 Move 1
Donate Blood

Donate Blood

Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.

MP 6 HEAL 5
Donate Blood

Donate Blood

Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.

HEAL 5
Eternal Servitude

Eternal Servitude

Resurrect an enemy body to full HP. It joins your team.

MP 12 HEAL 0
Evil Incarnate

Evil Incarnate

Inflict Fear on all enemies.

MP 15
Feed

Feed

Destroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.

MP 2
Flatline

Flatline

Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.

MP 3
Flesh Golem

Flesh Golem

You and all allies lose 10 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)

Forbidden Famine

Forbidden Famine

Inflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)

Full Moon

Full Moon

Give Lifesteal 1 to units in an area.

MP 3
Giga Drain

Giga Drain

Spend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.

DMG X
Go Limp

Go Limp

Until your next turn, you won't get injured if you're downed.

MP 4
Gravecrawl

Gravecrawl

Dig to any tile and unearth a body.

MP 8 Move 1
Hush

Hush

Inflict Sleep 1 on an adjacent unit.

MP 6
Leech Shot

Leech Shot

A lobbed attack that inflicts Leech 1.

DMG 3 + Ranged Dmg Bonus
Leech Swarm

Leech Swarm

Inflict Leech 3 on all units, except yourself.

MP 12
Leeches

Leeches

Inflict Leech 1 on a unit.

MP 3
Lifedrain

Lifedrain

Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.

MP 6 DMG 2
Lifedrain

Lifedrain

Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.

DMG 10
Mass Psychosis

Mass Psychosis

Inflict Madness on all enemies.

MP 15
Pestilence

Pestilence

Deal 1 damage to all units.

MP 4 DMG 1
Reanimate

Reanimate

Resurrect a body to half HP. It becomes a Zombie and joins your team.

MP 5
Reap

Reap

Teleport into a unit with 5 or less health and destroy it.

MP 7 Move 1
Reaper Step

Reaper Step

Teleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.

MP 6 Move 1
Rebirth

Rebirth

Teleport into a body, destroying it to heal 4 HP, gain +1 Intelligence and +1 Constitution.

MP 5 Move 1
Replace

Replace

Teleport into a familiar and destroy it. Refresh your basic attack.

MP 3 Move 1
Scare

Scare

Teleport in front of an enemy then Knockback each adjacent unit 4 tiles.

MP 6 Move 1
Seance

Seance

Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.

MP 6
Seance

Seance

Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.

Seppuku

Seppuku

Down yourself.

MP 5
Shriek

Shriek

Inflict Fear 1, Confusion 2, and Madness 2 on units within a cone.

MP 9
Slit Wrists

Slit Wrists

Deal 2 damage to yourself.

MP 1 DMG 2
Soul Link

Soul Link

Inflict Soul Link on units in an area.

MP 6
Soul Transfer

Soul Transfer

Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health.

MP 1 HEAL 4
Spider Egg

Spider Egg

Inflict Infested 1 on a unit in range 3.

MP 3
Summon Bones

Summon Bones

Summon a skeleton from a body.

MP 6
Summon Shade

Summon Shade

Spawn a shadow copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.)

MP 13
Trade Life

Trade Life

Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.

MP 5
Trade Life

Trade Life

Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.

Unearth

Unearth

Dig up a body. It reanimates at the end of the round.

MP 5
We Are One

We Are One

Inflict Soul Link on yourself and every enemy.

MP 15
Weakness

Weakness

Inflict Weakness 5 on a unit.

MP 5
Whisper

Whisper

Inflict Fear and Madness on an adjacent unit.

MP 5

Passives (25)

Bed Bugs

Bed Bugs

You start battles with 2 beefy leech familiars.

Cambion Conception

Cambion Conception

When you're downed, spawn a demon kitten familiar.

Chains of Guilt

Chains of Guilt

When an enemy downs you and it wasn't a boss, it joins your party permanently.

Corpse Connoisseur

Corpse Connoisseur

Start each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup.

Dark Priest

Dark Priest

At the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon.

Eternal Health

Eternal Health

Suffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full.

Immortal Leeches

Immortal Leeches

When a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches.

Infected

Infected

When you down a unit, reanimate it with 50% HP.

Infinite Rebirth

Infinite Rebirth

At the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead.

Last Grasp

Last Grasp

When you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: Seppuku

Leech Mother

Leech Mother

Your basic attack spawns a leech familiar.

Numbing Leeches

Numbing Leeches

Your basic attack deals 0 damage but its status and hit effects are tripled.

Offload Pain

Offload Pain

When you heal, deal 1 damage to each enemy.

One With Nothing

One With Nothing

If you end your turn with 0 mana, your Mana Regeneration is doubled.

Parasitic

Parasitic

When you gain health, spawn a leech familiar.

Relentless Dead

Relentless Dead

At the end of each round, spawn a zombie kitten familiar onto a random tile.

Sacrificial Lamb

Sacrificial Lamb

When you're downed, allies gain All Stats Up and take an extra turn.

Servus Mortem

Servus Mortem

Destroy a random non-boss enemy at the start of each battle.

Soul Bond

Soul Bond

Your basic attack inflicts Soul Link.

Spread Sorrow

Spread Sorrow

When you inflict a debuff to an enemy, inflict that same debuff on another random enemy.

Superstition

Superstition

Your basic attack inflicts -1Luck. When a unit damages you, inflict -1Luck on it.

Torpor

Torpor

While you're downed, your basic attack is Haunt. Your body gains +6 corpse HP.

Undeath

Undeath

When you're downed, reanimate each ally to 33% HP. (Once per battle.)

Vampirism

Vampirism

Your basic attack has lifesteal.

Worm Lord

Worm Lord

When you take damage, spawn a leech familiar.