Psychic

Clear your mind! Psychics are great at manipulating things from afar and moving objects with their minds! Psychics also have +5 starting mana.

54 abilities 25 passives Magic 24 Misc 11 Movement 8 Buff 6
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Alter DNA

Alter DNA

Spend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead.

Ancestral Recall

Ancestral Recall

Upgrade one of your spells at random for the rest of the battle.

MP 8
Asteroid

Asteroid

Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.

MP 9 DMG 5
Become Entropy

Become Entropy

Vaporize everything on a tile within your line of sight. Against a boss, this deals 10 damage and inflicts Stun instead.

MP 14
Blinding Flash

Blinding Flash

Inflict Blind 2 on each unit near you in your line of sight.

MP 5
Chaos Swap

Chaos Swap

Swap positions with a random unit.

MP 2 Move 1
Cumulative Blast

Cumulative Blast

Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle.

MP 6 DMG 1 + X
Echo

Echo

Teleport to the last tile you targeted with an ability if it's empty.

MP 1 Move 1
Extra Turn?

Extra Turn?

Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)

MP 4
Fast Forward

Fast Forward

Every ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.

MP 4
Flash Forward

Flash Forward

Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.

MP 7 Move 1
Flashback

Flashback

Teleport back.

MP 10 Move 1 DMG 10
Flicker

Flicker

Teleport two tiles away. Displace any units you teleport into.

MP 4 Move 1
Flip

Flip

Turn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.

MP 4
Future Sight

Future Sight

A unit within your line of sight backflips out of the way the next time they're targeted by an enemy.

MP 5
Glare

Glare

Inflict Madness on a unit in your line of sight.

MP 7
Gravity Blast

Gravity Blast

Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.

MP 6 DMG X * 10
Gravity Pull

Gravity Pull

Pull units toward a tile within range 5.

MP 3
Gravity Wave

Gravity Wave

Deal damage with Knockback 4 and Chain Knockback in a cone.

MP 6 DMG 2
Grow Head

Grow Head

Gain +1 Intelligence and -1 Charisma.

MP 3
Hallucinate

Hallucinate

Spawn a friendly illusion of a random unit that fades away after one turn.

MP 7
Increase Gravity

Increase Gravity

Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.

MP 3 DMG X * 6
Inversion

Inversion

Swap positions with a unit in your line of sight.

MP 4 Move 1
Look Away

Look Away

Every unit within your line of sight turns away from you.

MP 2
Manifest

Manifest

Teleport in a straight line into a unit within your line of sight. Deal damage and displace it.

MP 6 Move 1 DMG 5
Mass Hysteria

Mass Hysteria

Every enemy in your line of sight takes an extra turn. They are charmed on that turn.

MP 10
Mass Mana Leech

Mass Mana Leech

Inflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.

MP 5
Mega Grav

Mega Grav

Damage and throw each unit near you to random tiles.

MP 5 DMG 2
Mimic

Mimic

Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells).

MP 7
Mind Control

Mind Control

Charm an enemy within your line of sight for the rest of the battle.

MP 15
Mind Meld

Mind Meld

Give another unit an extra turn after this one. This spell can't be cast during extra turns.

MP 10
Mindblast

Mindblast

Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun.

MP 5
Mindcrack

Mindcrack

Inflict Magic Weakness 2 on all units in your line of sight.

MP 7
Order

Order

Force a unit within your line of sight to move and attack one of its enemies.

MP 8
Pass

Pass

Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)

MP 3
Ping

Ping

Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana

DMG 1
Psychic Choke

Psychic Choke

Deal damage to and inflict Bruise on a unit within your line of sight.

MP 5 DMG 2
Psychic Pull

Psychic Pull

Pull a unit toward you from anywhere dealing low damage.

DMG 2 + Basic Spell Dmg Bonus
Psyflutter

Psyflutter

Teleport exactly three tiles away.

MP 5 Move 1
Puppet

Puppet

Force an enemy within your line of sight to attack in the direction it's facing.

MP 3
Read Mind

Read Mind

Replace your spells with the spells of an ally cat until the end of the turn.

MP 3
Reality Scramble

Reality Scramble

Randomize the positions of all units. Enemies get Confused.

MP 6
Reset

Reset

Revive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)

MP 16
Shatter the Sky

Shatter the Sky

Create floating glass shards on a tile within your line of sight.

MP 5
Slipstream

Slipstream

Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.

MP 5 Move 1
Snatch

Snatch

Collect any pickup within your line of sight.

MP 1
Stasis

Stasis

Inflict Freeze on a unit within your line of sight.

MP 8
Suggestion

Suggestion

Cause an enemy within your line of sight to attack another enemy if it can.

MP 6
Supernova

Supernova

Deal damage to and inflict Blind on every unit within your line of sight.

MP 10 DMG 12
Telekinesis

Telekinesis

Push a unit within your line of sight away from you 10 tiles.

MP 4
Temporal Shards

Temporal Shards

Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.

MP 7
Think Deep

Think Deep

Restore all of your mana and fall asleep. (Castable once per turn.)

MP 5
Vacuum

Vacuum

Teleport all enemies within an area as close to the center of that area as possible.

MP 5
Withdraw

Withdraw

Pull any unit within your line of sight to a tile adjacent to you.

MP 5

Passives (25)

Antigravity

Antigravity

You have Flying Movement. When you use a Gravity element ability gain +1 Speed. Gravity element spells cost -1 mana.

Beckon

Beckon

Your basic attack has +4 Knockback.

Blink

Blink

33% chance to teleport to a random tile when targeted by an enemy.

Braingeyser

Braingeyser

When you gain excess mana, emit that many Sparkles.

Drag

Drag

Units that you knockback take 1 damage for each tile they pass through.

Eldritch Visage

Eldritch Visage

At the start of your turn, inflict Magic Weakness 1 on all enemies in your line of sight.

Enlightened

Enlightened

While at full mana, the first spell you cast each turn is free.

Flourish

Flourish

Gravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect.

Full Power

Full Power

While at full mana, your basic attack deals triple damage and has +3 Knockback.

Glow

Glow

Your basic attack inflicts Blind.

Gravity Well

Gravity Well

When a unit is knocked through a tile adjacent to you, stop it and inflict Stun.

Mad Visage

Mad Visage

All injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less Charisma you can attack an additional time each turn.

Mental Storm

Mental Storm

Gain +1 Charge when you cast a spell.

Mind Tempest

Mind Tempest

After every sixth spell you cast, gain All Stats Up and +1 Magic Damage.

Omniscience

Omniscience

You can see EVERYTHING. Line of sight restrictions are ignored.

Overflow

Overflow

While at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped.

Power Up

Power Up

When you gain excess mana, gain +1 Magic Damage and +1 Intelligence.

Psionic Repel

Psionic Repel

Units that attack or contact you get knocked back 10 tiles.

Psy Smack

Psy Smack

Knockback damage you and your allies deal is doubled.

Reality Shatter

Reality Shatter

Gravity element abilities spawn Floating Glass.

Repressed Memories

Repressed Memories

When you spend mana, cast a random Psychic spell that costs less than the mana spent.

Soul Shatter

Soul Shatter

When you kill a unit, deal 1 damage to all enemies.

True Sight

True Sight

You and your allies can't miss enemies within your line of sight.

Twiddle

Twiddle

Your basic attack deals 0 damage, but you can use it 2 additional times each turn.

Wither

Wither

Gravity element abilities inflict a random negative status effect when used on enemies.