Psychic
Clear your mind! Psychics are great at manipulating things from afar and moving objects with their minds! Psychics also have +5 starting mana.
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Alter DNA
Spend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead.
Ancestral Recall
Upgrade one of your spells at random for the rest of the battle.
Asteroid
Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.
Become Entropy
Vaporize everything on a tile within your line of sight. Against a boss, this deals 10 damage and inflicts Stun instead.
Blinding Flash
Inflict Blind 2 on each unit near you in your line of sight.
Chaos Swap
Swap positions with a random unit.
Cumulative Blast
Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle.
Echo
Teleport to the last tile you targeted with an ability if it's empty.
Extra Turn?
Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)
Fast Forward
Every ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.
Flash Forward
Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.
Flashback
Teleport back.
Flicker
Teleport two tiles away. Displace any units you teleport into.
Flip
Turn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.
Future Sight
A unit within your line of sight backflips out of the way the next time they're targeted by an enemy.
Glare
Inflict Madness on a unit in your line of sight.
Gravity Blast
Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.
Gravity Pull
Pull units toward a tile within range 5.
Gravity Wave
Deal damage with Knockback 4 and Chain Knockback in a cone.
Grow Head
Gain +1 Intelligence and -1 Charisma.
Hallucinate
Spawn a friendly illusion of a random unit that fades away after one turn.
Increase Gravity
Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.
Inversion
Swap positions with a unit in your line of sight.
Look Away
Every unit within your line of sight turns away from you.
Manifest
Teleport in a straight line into a unit within your line of sight. Deal damage and displace it.
Mass Hysteria
Every enemy in your line of sight takes an extra turn. They are charmed on that turn.
Mass Mana Leech
Inflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.
Mega Grav
Damage and throw each unit near you to random tiles.
Mimic
Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells).
Mind Control
Charm an enemy within your line of sight for the rest of the battle.
Mind Meld
Give another unit an extra turn after this one. This spell can't be cast during extra turns.
Mindblast
Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun.
Mindcrack
Inflict Magic Weakness 2 on all units in your line of sight.
Order
Force a unit within your line of sight to move and attack one of its enemies.
Pass
Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)
Ping
Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana
Psychic Choke
Deal damage to and inflict Bruise on a unit within your line of sight.
Psychic Pull
Pull a unit toward you from anywhere dealing low damage.
Psyflutter
Teleport exactly three tiles away.
Puppet
Force an enemy within your line of sight to attack in the direction it's facing.
Read Mind
Replace your spells with the spells of an ally cat until the end of the turn.
Reality Scramble
Randomize the positions of all units. Enemies get Confused.
Reset
Revive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)
Shatter the Sky
Create floating glass shards on a tile within your line of sight.
Slipstream
Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.
Snatch
Collect any pickup within your line of sight.
Stasis
Inflict Freeze on a unit within your line of sight.
Suggestion
Cause an enemy within your line of sight to attack another enemy if it can.
Supernova
Deal damage to and inflict Blind on every unit within your line of sight.
Telekinesis
Push a unit within your line of sight away from you 10 tiles.
Temporal Shards
Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.
Think Deep
Restore all of your mana and fall asleep. (Castable once per turn.)
Vacuum
Teleport all enemies within an area as close to the center of that area as possible.
Withdraw
Pull any unit within your line of sight to a tile adjacent to you.
Passives (25)
Antigravity
You have Flying Movement. When you use a Gravity element ability gain +1 Speed. Gravity element spells cost -1 mana.
Beckon
Your basic attack has +4 Knockback.
Blink
33% chance to teleport to a random tile when targeted by an enemy.
Braingeyser
When you gain excess mana, emit that many Sparkles.
Drag
Units that you knockback take 1 damage for each tile they pass through.
Eldritch Visage
At the start of your turn, inflict Magic Weakness 1 on all enemies in your line of sight.
Enlightened
While at full mana, the first spell you cast each turn is free.
Flourish
Gravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect.
Full Power
While at full mana, your basic attack deals triple damage and has +3 Knockback.
Glow
Your basic attack inflicts Blind.
Gravity Well
When a unit is knocked through a tile adjacent to you, stop it and inflict Stun.
Mad Visage
All injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less Charisma you can attack an additional time each turn.
Mental Storm
Gain +1 Charge when you cast a spell.
Mind Tempest
After every sixth spell you cast, gain All Stats Up and +1 Magic Damage.
Omniscience
You can see EVERYTHING. Line of sight restrictions are ignored.
Overflow
While at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped.
Power Up
When you gain excess mana, gain +1 Magic Damage and +1 Intelligence.
Psionic Repel
Units that attack or contact you get knocked back 10 tiles.
Psy Smack
Knockback damage you and your allies deal is doubled.
Reality Shatter
Gravity element abilities spawn Floating Glass.
Repressed Memories
When you spend mana, cast a random Psychic spell that costs less than the mana spent.
Soul Shatter
When you kill a unit, deal 1 damage to all enemies.
True Sight
You and your allies can't miss enemies within your line of sight.
Twiddle
Your basic attack deals 0 damage, but you can use it 2 additional times each turn.
Wither
Gravity element abilities inflict a random negative status effect when used on enemies.
No matching abilities found