Tank
Get in the way! Tanks are great at absorbing damage and pushing enemies around!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Aftershock
All units on dirt tiles get tossed to random nearby tiles and take damage when they land.
Anchor
Gain +4 Brace until the next time you move.
Ass Blast
Knock back units in an area near you 2 tiles.
Backbreaker
A melee attack that Immobilizes.
Barbed Wire
Give a unit +5 Thorns until your next turn. (You can target yourself.)
Batter Up
Knock a unit back 10 tiles.
Belly Flop
Jump to a tile and Immobilize anything you land on.
Big Rock
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Body Guard
The next time an ally is targeted by an enemy, switch places with that ally.
Bowl Over
Trample over one tile diagonally.
Chew
A melee attack with Lifesteal.
Chew Cud
Heal yourself.
Clap
Knock 2 enemies in front of you together.
Demolish
Turn a tile into a dirt tile, smashing any inanimate objects into rocks.
Earthquake
Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)
Eat Rock
Eat a rock to gain +5 Shield and +1 Strength.
Fault Line
Fling all units in a straight line onto nearby tiles.
Fissure
Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.
Flip Flop
Jump up to 3 tiles away, damage units you land on, then gain -1 Speed. (This spell's mana cost is equal to your Speed. At 0 Speed, this spell is Castable once per turn.)
Full Force
Deal damage equal to your Constitution and inflict Stun. Also stuns yourself.
Gang Up
Toss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.
Goad
Force an enemy to move towards you.
Gore
Dash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.
Gorgon Glare
Inflict Petrify on all units in your line of sight.
Grab
Pull a unit within 2 tiles towards you, knocking it into you.
Headbutt
A melee attack that inflicts Stun.
Intimidate
Inflict Fear on an adjacent unit.
Iron Head
Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.
Lunge
Dash forward one tile and attack with Knockback. This spell uses up your movement action.
Nudge
Push a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)
Pincushion
Gain +3 Thorns. This spell uses up your movement action.
Plant Your Feet
Gain +5 Shield and -1 Speed. If you are at 0 Speed, instead cleanse all of your debuffs. (Castable once per turn.)
Push Attack
Dash forward one space, then melee attack with Knockback.
Push Through
Trample over 2 tiles in a straight line destroying any inanimate objects.
Rock Blast
Shoot a rock forward.
Rock Crusher
Jump on top of a rock, exploding it. Deal damage and knock back all adjacent units.
Rock Song
Levitate all rocks. They will automatically fling towards enemies that end movement in line with them.
Rock Tomb
Damage and Petrify a unit within 3 tiles of you.
Rock Toss
Throw a rock with a 10% chance to Stun.
Sandstorm
Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.
Steelskin
Gain +99 Brace until your next turn, then disable this spell until you take a total of 25 damage.
Stone Breath
Inflict Petrify on the first unit in a line.
Suplex
Grab a unit in front of you and slam it into the tile behind you.
Suplex
Grab a unit in front of you and slam it into the tile behind you.
Supper
Heal 15 HP and gain -2 Speed. (Castable once per battle.)
Swap
Swap positions with any ally.
Tantrum
Hit all adjacent units, then spawn a rock.
Thicken
Gain +1 knockback damage and +1 knockback range until the end of the turn.
Throw Scrap
Give +3 Shield to a unit or spawn a scrap pickup on an empty tile.
To the Rescue!
Jump to a tile adjacent to an ally. Damage and displace any units you land on.
Toss
Throw an adjacent unit to an open tile.
Trample Dash
Dash forward with Trample, then spawn a rock.
Passives (25)
Bouncer
When an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can.
Cat-A-Pult
You can throw adjacent allies up to 4 tiles on their turns without using their movement action.
Chain Knockback
Your basic attack gains +1 Knockback. Units you knockback will Knockback other units.
Follow Up
After you use your basic attack, dash forward as far as you can.
Hard Head
You block attacks from the front.
Hardy
Heal to full HP at the start of each battle.
Heavy Handed
+2 Knockback Damage.
Home Run
Knockback you deal is increased by 10.
Mountain Form
Knockback immunity. Tiles you walk over become dirt and may spawn rocks.
My Leg!
All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability.
Pet Rocks
Rocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle.
Plow
When you knock back a unit, leave a rock where that unit was.
Priority Target
Enemies will attack you instead of your allies if they can.
Protective
Your allies have Brace 1.
Rock Aspect
Units that attack or contact you have a 10% chance to get Petrified.
Scabs
Gain +2 Shield when you take damage from an ability.
Shoving Match
When you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback.
Slack Off
If you end your turn with unused movement actions, gain 8 HP.
Slow and Steady
Gain -2 Speed and +1 Range at the end of each turn. If your Speed is 0, you can attack an extra time each turn.
Stoic
If you end your turn with unused movement actions, gain +2 Bonus Moves.
Thorns
Thorns 2.
Thunder Thighs
Trample.
Toad Style
Your movement action is a jump. Landing on a unit deals damage and displaces it.
Wide Load
When an adjacent ally is targeted by an enemy, swap places with the ally.
Wrestlemaniac
Your basic attack becomes Suplex when adjacent to enemies. You gain the ability Toss.
No matching abilities found