Tank

Get in the way! Tanks are great at absorbing damage and pushing enemies around!

52 abilities 25 passives Melee 21 Buff 10 Magic 7 Defense 5
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Aftershock

Aftershock

All units on dirt tiles get tossed to random nearby tiles and take damage when they land.

MP 4 DMG 5
Anchor

Anchor

Gain +4 Brace until the next time you move.

MP 6
Ass Blast

Ass Blast

Knock back units in an area near you 2 tiles.

MP 4
Backbreaker

Backbreaker

A melee attack that Immobilizes.

MP 6 DMG 3 + Melee Ability Dmg Bonus
Barbed Wire

Barbed Wire

Give a unit +5 Thorns until your next turn. (You can target yourself.)

MP 3
Batter Up

Batter Up

Knock a unit back 10 tiles.

MP 5 DMG 3 + Melee Ability Dmg Bonus
Belly Flop

Belly Flop

Jump to a tile and Immobilize anything you land on.

MP 6 DMG 1 + Melee Ability Dmg Bonus
Big Rock

Big Rock

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

MP 7 DMG 5 + Melee Ability Dmg Bonus
Body Guard

Body Guard

The next time an ally is targeted by an enemy, switch places with that ally.

MP 2
Bowl Over

Bowl Over

Trample over one tile diagonally.

MP 2 Move 1
Chew

Chew

A melee attack with Lifesteal.

MP 5 DMG 5 + Melee Ability Dmg Bonus
Chew Cud

Chew Cud

Heal yourself.

MP 3 HEAL 3
Clap

Clap

Knock 2 enemies in front of you together.

MP 3
Demolish

Demolish

Turn a tile into a dirt tile, smashing any inanimate objects into rocks.

MP 3
Earthquake

Earthquake

Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)

MP 7 DMG 2
Eat Rock

Eat Rock

Eat a rock to gain +5 Shield and +1 Strength.

MP 1
Fault Line

Fault Line

Fling all units in a straight line onto nearby tiles.

MP 5 DMG 2
Fissure

Fissure

Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.

MP 5
Flip Flop

Flip Flop

Jump up to 3 tiles away, damage units you land on, then gain -1 Speed. (This spell's mana cost is equal to your Speed. At 0 Speed, this spell is Castable once per turn.)

DMG 3 + Melee Ability Dmg Bonus
Full Force

Full Force

Deal damage equal to your Constitution and inflict Stun. Also stuns yourself.

MP 8 DMG Constitution
Gang Up

Gang Up

Toss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.

MP 9
Goad

Goad

Force an enemy to move towards you.

MP 3
Gore

Gore

Dash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.

MP 5 DMG 2 + Melee Ability Dmg Bonus
Gorgon Glare

Gorgon Glare

Inflict Petrify on all units in your line of sight.

MP 10
Grab

Grab

Pull a unit within 2 tiles towards you, knocking it into you.

MP 3
Headbutt

Headbutt

A melee attack that inflicts Stun.

MP 8 DMG 1
Intimidate

Intimidate

Inflict Fear on an adjacent unit.

MP 5
Iron Head

Iron Head

Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.

MP 6
Lunge

Lunge

Dash forward one tile and attack with Knockback. This spell uses up your movement action.

Move 1 DMG 5 + Melee Dmg Bonus
Nudge

Nudge

Push a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)

MP 3
Pincushion

Pincushion

Gain +3 Thorns. This spell uses up your movement action.

Move 1
Plant Your Feet

Plant Your Feet

Gain +5 Shield and -1 Speed. If you are at 0 Speed, instead cleanse all of your debuffs. (Castable once per turn.)

Push Attack

Push Attack

Dash forward one space, then melee attack with Knockback.

DMG 5 + Melee Dmg Bonus
Push Through

Push Through

Trample over 2 tiles in a straight line destroying any inanimate objects.

MP 4 Move 1 DMG 3
Rock Blast

Rock Blast

Shoot a rock forward.

MP 6
Rock Crusher

Rock Crusher

Jump on top of a rock, exploding it. Deal damage and knock back all adjacent units.

MP 4
Rock Song

Rock Song

Levitate all rocks. They will automatically fling towards enemies that end movement in line with them.

MP 6
Rock Tomb

Rock Tomb

Damage and Petrify a unit within 3 tiles of you.

MP 8 DMG 3
Rock Toss

Rock Toss

Throw a rock with a 10% chance to Stun.

MP 5 DMG 2 + Ranged Dmg Bonus
Sandstorm

Sandstorm

Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.

MP 4
Steelskin

Steelskin

Gain +99 Brace until your next turn, then disable this spell until you take a total of 25 damage.

Stone Breath

Stone Breath

Inflict Petrify on the first unit in a line.

MP 6
Suplex

Suplex

Grab a unit in front of you and slam it into the tile behind you.

DMG 5 + Melee Dmg Bonus
Suplex

Suplex

Grab a unit in front of you and slam it into the tile behind you.

MP 5 DMG 3 + Melee Ability Dmg Bonus
Supper

Supper

Heal 15 HP and gain -2 Speed. (Castable once per battle.)

HEAL 15
Swap

Swap

Swap positions with any ally.

MP 5 Move 1
Tantrum

Tantrum

Hit all adjacent units, then spawn a rock.

MP 3 DMG 1 + Melee Ability Dmg Bonus
Thicken

Thicken

Gain +1 knockback damage and +1 knockback range until the end of the turn.

MP 2
Throw Scrap

Throw Scrap

Give +3 Shield to a unit or spawn a scrap pickup on an empty tile.

MP 5
To the Rescue!

To the Rescue!

Jump to a tile adjacent to an ally. Damage and displace any units you land on.

MP 5 DMG 5 + Melee Ability Dmg Bonus
Toss

Toss

Throw an adjacent unit to an open tile.

MP 3 DMG 1
Trample Dash

Trample Dash

Dash forward with Trample, then spawn a rock.

MP 6 DMG 3

Passives (25)

Bouncer

Bouncer

When an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can.

Cat-A-Pult

Cat-A-Pult

You can throw adjacent allies up to 4 tiles on their turns without using their movement action.

Chain Knockback

Chain Knockback

Your basic attack gains +1 Knockback. Units you knockback will Knockback other units.

Follow Up

Follow Up

After you use your basic attack, dash forward as far as you can.

Hard Head

Hard Head

You block attacks from the front.

Hardy

Hardy

Heal to full HP at the start of each battle.

Heavy Handed

Heavy Handed

+2 Knockback Damage.

Home Run

Home Run

Knockback you deal is increased by 10.

Mountain Form

Mountain Form

Knockback immunity. Tiles you walk over become dirt and may spawn rocks.

My Leg!

My Leg!

All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability.

Pet Rocks

Pet Rocks

Rocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle.

Plow

Plow

When you knock back a unit, leave a rock where that unit was.

Priority Target

Priority Target

Enemies will attack you instead of your allies if they can.

Protective

Protective

Your allies have Brace 1.

Rock Aspect

Rock Aspect

Units that attack or contact you have a 10% chance to get Petrified.

Scabs

Scabs

Gain +2 Shield when you take damage from an ability.

Shoving Match

Shoving Match

When you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback.

Slack Off

Slack Off

If you end your turn with unused movement actions, gain 8 HP.

Slow and Steady

Slow and Steady

Gain -2 Speed and +1 Range at the end of each turn. If your Speed is 0, you can attack an extra time each turn.

Stoic

Stoic

If you end your turn with unused movement actions, gain +2 Bonus Moves.

Thorns

Thorns

Thorns 2.

Thunder Thighs

Thunder Thighs

Trample.

Toad Style

Toad Style

Your movement action is a jump. Landing on a unit deals damage and displaces it.

Wide Load

Wide Load

When an adjacent ally is targeted by an enemy, swap places with the ally.

Wrestlemaniac

Wrestlemaniac

Your basic attack becomes Suplex when adjacent to enemies. You gain the ability Toss.