Thief

Attack from the shadows! Thiefs are great at evading hits, collecting coins, and striking from behind!

51 abilities 25 passives Movement 10 Ranged 10 Melee 9 Buff 8
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Assassinate

Assassinate

A melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance.

MP 8 DMG 10 + Melee Ability Dmg Bonus
Backflip

Backflip

Backflip out of the way the next time you're targeted by an enemy.

MP 4
Blur

Blur

Gain +10% dodge chance. Disable this spell if you have more than 65% dodge chance.

MP 4
Boost Backstab

Boost Backstab

Until end of turn, your backstabs do +75% more damage and ignore shield.

MP 4
Caltrops

Caltrops

Move up to 3 tiles, spreading glass shards on the tiles you walk through.

MP 4 Move 1
Chakram

Chakram

Throw a projectile that passes through units and then returns to you. This can collect pickups.

MP 3 DMG 1 + Ranged Dmg Bonus
Cheat

Cheat

Gain temporary +5 Luck until your next turn.

MP 5
Coin Toss

Coin Toss

Throw a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.

DMG 10 + Ranged Dmg Bonus
Cut Purse

Cut Purse

Throw a nail that knocks coins out of units it hits and ignores shield.

MP 4 DMG 1 + Ranged Dmg Bonus
Declaw

Declaw

A melee attack that inflicts -1 Damage and Bleed.

MP 3 DMG 1 + Melee Ability Dmg Bonus
Distract

Distract

Make a unit face away from you.

MP 2
Eagle Eye

Eagle Eye

Spawn 2-3 coins on random tiles.

MP 4
Fade

Fade

Gain Stealth 1.

MP 10
Greedstep

Greedstep

Teleport to a tile with coins on it.

MP 4 Move 1
Jitter

Jitter

Inflict Confusion 1 on each adjacent unit.

MP 3
Loot Corpse

Loot Corpse

Loot 1-3 coins from a body... and possibly something else? (This might destroy the body)

MP 3
Lucky Penny

Lucky Penny

Collect an adjacent pickup and gain +2 Luck instead of its normal effects.

MP 1
Move Again

Move Again

Refresh your movement action.

MP 5
Nail Flurry

Nail Flurry

Throw 10 1-damage nails that ignore shield.

MP 10 DMG 1
Nail Throw

Nail Throw

Attack a unit in a straight line.

DMG 5 + Ranged Dmg Bonus
Nightshade

Nightshade

Inflict Poison 4 on an adjacent unit.

MP 7
Outskirts

Outskirts

Teleport to a tile on the edge of the map.

MP 4 Move 1
Over Here, Over There

Over Here, Over There

Swap positions with an ally. Swap back at the end of your turn. (Castable once per turn.)

Move 1
Pickpocket

Pickpocket

Steal 1-3 coins from a unit and give it -1 Damage.

MP 3
Pierce

Pierce

Gain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn.

MP 4
Pierce Shot

Pierce Shot

Throw a nail that passes through units and ignores shield.

MP 5 DMG 3 + Ranged Dmg Bonus
Pocket Sand

Pocket Sand

Inflict Blind on all units in a small cone.

MP 4
Poison Dip

Poison Dip

Spend all your mana. For every 5 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)

Poison Gas

Poison Gas

Inflict Poison 1 on all units adjacent to you.

MP 4
Poison Nail

Poison Nail

Throw a nail that inflicts Poison and ignores shield.

MP 3 DMG 1 + Ranged Dmg Bonus
Quick Roll

Quick Roll

Roll in a straight line up to three tiles. RELOAD: Backstab a unit.

Move 1
Rearm

Rearm

Refresh your basic attack.

MP 7
Rebound

Rebound

A melee attack that rebounds you backwards 10 tiles.

MP 3 DMG 5 + Melee Ability Dmg Bonus
Sever Artery

Sever Artery

A weak melee attack. If this crits, inflict Bleed 5.

MP 4 DMG 1 + Melee Ability Dmg Bonus
Shadow

Shadow

Teleport behind a unit. Nothin' personnel, kid.

MP 4 Move 1
Shadow Shift

Shadow Shift

Teleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)

MP 5 Move 1
Sharp Nail

Sharp Nail

Throw a nail that inflicts Bleed and ignores shield.

MP 3 DMG 1 + Ranged Dmg Bonus
Sharpen Nail

Sharpen Nail

Gain +1 Dexterity and +1 Range until the end of the battle.

MP 5
Skin Disguise

Skin Disguise

Destroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)

MP 3
Slice

Slice

A melee attack that has all effects of your basic attack and ignores shield.

MP 6 DMG 5 + Melee Ability Dmg Bonus
Slingshade

Slingshade

Spawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.)

MP 6
Sneak Up

Sneak Up

Teleport directly behind a random enemy.

MP 4 Move 1
Stalk

Stalk

Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.)

MP 3 Move 1
Steal Kidney

Steal Kidney

A melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.

MP 4 DMG 1 + Melee Ability Dmg Bonus
Steal Luck

Steal Luck

A weak melee attack. If this crits, inflict -1 Luck and you gain +1 Luck.

MP 3 DMG 1 + Melee Ability Dmg Bonus
Steal Time

Steal Time

A melee attack. If this crits, refresh your basic attack and movement actions.

MP 4 DMG 1 + Melee Ability Dmg Bonus
Time Walk

Time Walk

Take an extra turn at the end of the round. (This spell can't be cast on extra turns.)

MP 10
Triple Nails

Triple Nails

Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.

MP 4 DMG 1 + Ranged Dmg Bonus
Venom Barrage

Venom Barrage

Throw a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.

MP 5 DMG 1 + Ranged Dmg Bonus
Weakening Nail

Weakening Nail

Throw a nail that inflicts Weakness and ignores shield.

MP 3 DMG 1 + Ranged Dmg Bonus
Wind Up

Wind Up

Gain +1 Range for the rest of the turn.

MP 1

Passives (25)

After Image

After Image

When you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn.

Agile

Agile

+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range.

Backstabber

Backstabber

Your backstabs are always critical.

Bounty Hunter

Bounty Hunter

During your turn, one random enemy has a Bounty.

Burgle

Burgle

Your basic attack gains you 1 coin when it deals damage.

Cripple

Cripple

Your critical hits inflict Immobilize and Weakness 2.

Critical

Critical

Your critical hits deal +100% more damage. Gain +1 Luck whenever you make a critical hit.

Double Throw

Double Throw

Your basic attack hits twice for half damage.

First Strike

First Strike

Gain an extra turn at the start of the battle.

Flip a Coin

Flip a Coin

When you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 Speed and +2 Luck.

Golden Claws

Golden Claws

Gain +1 Damage for each coin you collect.

Loot Hoarder

Loot Hoarder

Automatically collect all pickups at the end of the battle if you're not downed.

More!

More!

When you kill a unit, refresh your movement action.

Penetrate

Penetrate

Your basic attack passes through units and ignores shield. +1 Range.

Pinpoint

Pinpoint

Your critical hits inflict Marked.

Poison Tips

Poison Tips

Your basic attack inflicts Poison 1.

Razor Claws

Razor Claws

Your basic attack inflicts Bleed 1.

Shake Down

Shake Down

Your critical hits spawn a coin and a random pickup.

Shank

Shank

When behind and adjacent to an enemy, your basic attack is a melee attack that hits twice.

Shiv

Shiv

Your basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range.

Stealthed

Stealthed

Start each battle with Stealth.

Sweetspot

Sweetspot

+1 Range. Your basic attack deals more damage the farther away you are from the target.

Swift Looter

Swift Looter

When you collect a coin pickup, refresh your movement action. 1-2 extra coins spawn in each battle.

Weak Spot

Weak Spot

Your basic attack ignores shield and inflicts Weakness 1.

ZIP!

ZIP!

Your movement action is Shadowstep.