Collarless

It's a cat!

113 abilities 66 passives Buff 42 Magic 17 Melee 16 Ranged 9
All Classes

Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Ass Blast

Ass Blast

Knock back all adjacent units.

MP 4
Barf Ball

Barf Ball

A ranged attack that deals damage equal to half your Constitution, rounded up.

MP 6 DMG (Constitution + 1)/2
BBQ

BBQ

Spawn a cooked meat pickup.

MP 5
Block

Block

Gain +2 Shield.

MP 5
Blow

Blow

Blow units in a cone back 1 tile.

MP 4
Blow Kiss

Blow Kiss

Heal another unit by 1 HP at infinite range.

MP 4 HEAL 1
Boost

Boost

Gain +1 Magic Damage until end of turn.

MP 3
Borrow Mana

Borrow Mana

Steal up to 5 mana from an ally. (Castable once per turn.)

Brace

Brace

Gain +1 temporary Brace until your next turn.

MP 3
Brain Missile

Brain Missile

Shoot an infinite-range projectile that can't miss.

DMG 3
Brainstorm

Brainstorm

Reduce the costs of your other spells by 1 mana.

MP 7
Break Circuit

Break Circuit

Break out of short circuit

MP 6
Break Free

Break Free

Break out of what you're tangled in.

Burgeoning Barrier

Burgeoning Barrier

Gain {v0} Shield. Increase this spell's Shield by 2 at the end of each turn. (Castable once per battle.)

Burgeoning Battery

Burgeoning Battery

Gain {v0} mana. Increase this spell's mana gain by 2 at the end of each turn. (Castable once per battle.)

Burgeoning Blast

Burgeoning Blast

A spell that deals {v0} damage. Increase this spell's damage by 2 at the end of each turn. (Castable once per battle.)

DMG max((X-1) * 2, 0)
Burst

Burst

Fire a magical blast. (Castable once per battle.)

MP 7 DMG 10
Butt Scoot

Butt Scoot

Move 1 tile, leaving a maggot familiar behind you.

MP 4
Buy Catnip

Buy Catnip

Spend 5 coins, gain 10 mana. (Castable once per turn.)

Cat Nap

Cat Nap

Remove all of your debuffs, then fall asleep.

MP 2
Claws Out

Claws Out

Gain +1 Thorns.

MP 4
Cold Shoulder

Cold Shoulder

Deal 1 ice damage and inflict Slow 1 at infinite range.

MP 6 DMG 1
Confusion

Confusion

Inflict Confusion 2 on a unit.

MP 5
Copycat

Copycat

This spell is a copy of the most recent spell an allied cat cast.

MP 5
CPR

CPR

Revive an adjacent body to 1 HP.

MP 6 HEAL 1
Dart

Dart

Throw a nail that ignores shield.

MP 5 DMG 2
Desecrate

Desecrate

Destroy a body.

Dexterous Hit

Dexterous Hit

A melee attack that deals damage equal to half your Dexterity, rounded up.

MP 6 DMG (Dexterity + 1)/2
Doll Up

Doll Up

Gain +1 Charisma.

MP 2
Dump

Dump

Spawn a poop on an adjacent tile.

MP 3
Enter Mech

Enter Mech

Get in the mech suit.

Feather Feet

Feather Feet

Gain +1 Speed.

MP 4
Find a Rock

Find a Rock

Dig up a small rock.

MP 4
Flex

Flex

Gain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.

MP 5
Focus

Focus

Gain +1 Dexterity.

MP 4
Forbidden Fart

Forbidden Fart

Damage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)

DMG 4
Gamble

Gamble

Gain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.

MP 2
Groom

Groom

Remove all of the debuffs on yourself or an adjacent unit.

MP 5 HEAL 0
Gym Membership

Gym Membership

Spend 5 coins, gain All Stats Up. (Castable once per turn.)

Healing Bolt

Healing Bolt

A lightning bolt that heals and has a chance to Stun.

MP 7 HEAL 5
Hire Hitman

Hire Hitman

Spend 7 coins, summon a bounty hunter. (Castable once per turn.)

Hiss

Hiss

Adjacent units move away from you. You have a 25% chance to inflict Fear on them.

MP 6
Hop

Hop

Hop up to 2 tiles away.

MP 3
Hose Off

Hose Off

Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)

MP 5
Hunt

Hunt

A ranged attack that turns anything it kills into meat.

MP 6 DMG 2 + Ranged Dmg Bonus
Interchange

Interchange

Exchange your movement action for an additional basic attack, and vice versa.

MP 3
Invert

Invert

Swap your highest and lowest stats. (Ties are chosen at random)

MP 2
Itch

Itch

Deal 1 damage to yourself. 50% chance to spawn a friendly flea.

MP 3 DMG 1
Knead

Knead

Knead another unit. Allies gain +1 Damage, enemies gain Weakness 1.

MP 5
Landscape

Landscape

Turn an adjacent tile into a small grass tile.

MP 1
Lick

Lick

Heal an adjacent unit by 2 HP.

MP 4 HEAL 2
Look at me!

Look at me!

Each unit turns to face you.

MP 2
Make a Wish

Make a Wish

Spend a coin to spawn a random pickup on a random tile. (Castable once per turn.)

Meow

Meow

Your closest ally moves toward you.

MP 2
Metabolize

Metabolize

Gain +1 Constitution.

MP 3
Metronome

Metronome

Cast a random spell.

Metronome

Metronome

Cast a random spell.

MP 5
Minihook

Minihook

Pull a unit towards you.

MP 3
Nerf

Nerf

Inflict -1 Damage on a unit.

MP 4
Number One

Number One

Spawn "water" tiles in an area around yourself.

MP 2 HEAL 0
Over There!

Over There!

Adjacent units turn away from you.

MP 2
Path of the Butcher

Path of the Butcher

Collect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.

MP 1
Path of the Cleric

Path of the Cleric

Give an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently.

Path of the Druid

Path of the Druid

Plant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile.

MP 2
Path of the Fighter

Path of the Fighter

Your Intelligence becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.

Path of the Hunter

Path of the Hunter

A lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently.

MP 5 DMG 1
Path of the Jester

Path of the Jester

Gain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.

Path of the Mage

Path of the Mage

Transform this spell into a random Mage spell permanently.

MP 12
Path of the Monk

Path of the Monk

Gain All Stats Down, then this spell becomes a random Monk spell permanently.

Path of the Necromancer

Path of the Necromancer

Destroy a corpse, then this spell becomes a random Necromancer spell permanently.

Path of the Psychic

Path of the Psychic

This spell becomes a random Psychic spell permanently. Castable only if you have full mana.

Path of the Tank

Path of the Tank

Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.

Path of the Thief

Path of the Thief

A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.

MP 4 DMG 1
Path of the Tinkerer

Path of the Tinkerer

Destroy your weapon, then this spell becomes a random Tinkerer spell permanently.

Path Of The Void

Path Of The Void

Conjure a random Collarless spell into your bonus spell slot.

MP 1
Play Dead

Play Dead

Down yourself. You don't get injured.

Ponder

Ponder

Gain +1 Intelligence.

MP 4
Proliferate

Proliferate

Double a unit's Poison, Bleed, and Burn. (Castable once per battle.)

MP 8
Purr

Purr

Remove 1 stack of a random debuff from yourself and all adjacent units.

MP 4
Randomize

Randomize

Spawn a random tile anywhere.

MP 2
Rat Roulette

Rat Roulette

Deal 1 damage to a random unit. If you kill that unit, take an extra turn.

MP 6 DMG 1
Reach

Reach

Your next basic attack has +1 range.

MP 4
Reduce

Reduce

Gain +20% dodge chance, +4 Speed, and -2 Damage. (Castable once per battle.)

MP 5
Reflect

Reflect

Reflect the next projectile that hits you back at the attacker.

MP 6
Rest

Rest

Heal some HP, then fall asleep.

MP 2 HEAL 10
Roll

Roll

Roll up to three tiles in a straight line.

MP 4 Move 1
Rouse

Rouse

Give an adjacent unit +2 Charge. (Castable once per turn.)

Russian Shorthair Roulette

Russian Shorthair Roulette

There is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.

MP 2
Second Wind

Second Wind

Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)

MP 8
Sharpen Claws

Sharpen Claws

Gain +1 Strength.

MP 4
Shift

Shift

Swap positions with an adjacent unit. (Castable once per turn.)

Move 1
Shrug It Off

Shrug It Off

Heal yourself HP equal to half your Strength, rounded up.

MP 6 HEAL (Strength + 1)/2
Slip Through

Slip Through

Roll up to two tiles in a diagonal line.

MP 4 Move 1
Smack

Smack

A weak melee attack.

MP 5 DMG 2
Snacks

Snacks

Heal yourself or another unit within four tiles 1 HP.

MP 3 HEAL 1
Soothing Glow

Soothing Glow

Heal yourself 1.

MP 2 HEAL 1
Soul Reap

Soul Reap

Deal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.

MP 3 DMG 1
Spit

Spit

Spit attack with infinite range that deals 1 damage.

MP 4 DMG 1
Stack the Deck

Stack the Deck

Gain +1 Luck.

MP 4
Steam Roller

Steam Roller

Trample over 1 tile.

MP 4 Move 1 DMG 3
Step

Step

Move one tile. (Castable once per turn.)

Move 1
Stun

Stun

Chuck a rock at a unit, inflicting Stun on that unit. (Castable once per battle.)

MP 5 DMG 1 + Ranged Dmg Bonus
Subway Ride

Subway Ride

Spend 5 coins, teleport to any tile. (Castable once per turn.)

Move 1
Sudden Affliction

Sudden Affliction

Trigger the Poison, Bleed, and Burn effects on a unit.

MP 6
Sunburn

Sunburn

Inflicts Burn 1 and Blind 1 at infinite range.

MP 6
Super Crate Box

Super Crate Box

Spawn a crate on an adjacent tile.

MP 4
Swat

Swat

Knockback a unit 3 tiles.

MP 3
Toast

Toast

Inflict Burn 1 on an adjacent unit.

MP 3
Trip

Trip

Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.

MP 4
Tunnel

Tunnel

Dig to any open tile. (Castable once per battle.)

MP 3 Move 1
Vet Visit

Vet Visit

Spend 5 coins, heal 10 HP. (Castable once per turn.)

HEAL 10
Waste Time

Waste Time

Do nothing.

MP 1
Zap

Zap

Deal 1 electric damage at infinite range.

MP 4 DMG 1

Passives (66)

180

180

When you use your basic attack, turn around and use it again.

Amped

Amped

Gain +1 Speed at the end of your turn.

Amplify

Amplify

+1 Magic Damage.

Animal Handler

Animal Handler

You start each battle with a random vermin familiar with boosted damage and health.

Bare Minimum

Bare Minimum

Your stats can't go below 5.

Blood-Blooded

Blood-Blooded

Bleed you inflict is increased by 1.

Butcher's Soul

Butcher's Soul

Butcher abilities are offered when you level up.

Careful

Careful

Damage you deal to other allies is reduced to 0.

Charming

Charming

You have a 25% chance to inflict Charm on units that damage you.

Cleric's Soul

Cleric's Soul

Cleric abilities are offered when you level up.

Daunt

Daunt

Small enemies won't attack you.

Dealer

Dealer

You can use consumables on other units.

Death Boon

Death Boon

When you're downed, all allies gain All Stats Up.

Death's Door

Death's Door

While you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.

Deathless

Deathless

+3 Corpse HP

Deathproof

Deathproof

While downed, you have a 25% chance to revive with 1 HP at the end of each round.

Dirty Claws

Dirty Claws

Your physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.

Druid's Soul

Druid's Soul

Druid abilities are offered when you level up.

E-Tank

E-Tank

Start each battle with +20 unfilled max health.

Fast Footsies

Fast Footsies

You are immune to negative tile effects.

Fighter's Soul

Fighter's Soul

Fighter abilities are offered when you level up.

First Impression

First Impression

Start each battle with +1 Bonus Attack.

Furious

Furious

Gain +1 Damage each time you land a critical hit. +5% critical hit chance.

Gassy

Gassy

Whenever you take damage, knock back all adjacent units.

Hot-Blooded

Hot-Blooded

Burn you inflict is increased by 1.

Hunter's Soul

Hunter's Soul

Hunter abilities are offered when you level up.

Infested

Infested

50% chance to spawn a flea familiar when you end your turn.

Jester's Soul

Jester's Soul

Abilities from any class are offered when you level up. You can reroll your level up options twice.

Late Bloomer

Late Bloomer

On your 5th turn, you gain All Stats Up 3.

Leader

Leader

Adjacent allies have +1 Damage and +1 Range.

Longshot

Longshot

+1 Range.

Luck Drain

Luck Drain

Gain +1 Luck whenever a unit is downed.

Lucky

Lucky

Mage's Soul

Mage's Soul

Mage abilities are offered when you level up.

Mange

Mange

Inflict Poison 1 on units that contact you.

Mania

Mania

10% chance to restore all your mana at the start of your turn.

Metal Detector

Metal Detector

5% chance to spawn a coin when you move over a tile.

Might of the Meek

Might of the Meek

Damage you deal that's 2 or less is always critical.

Mini-Me

Mini-Me

Gain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.

Monk's Soul

Monk's Soul

Monk abilities are offered when you level up.

Natural Healing

Natural Healing

You have +1 Health Regeneration

Necromancer's Soul

Necromancer's Soul

Necromancer abilities are offered when you level up.

Overconfident

Overconfident

While at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.

Patience

Patience

If you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it.

Protection

Protection

Psychic's Soul

Psychic's Soul

Psychic abilities are offered when you level up.

Pulp

Pulp

When you kill a unit or destroy a corpse, it becomes meat.

Rockin'

Rockin'

Spawn 4 small rocks at the start of each battle.

Santa Sangre

Santa Sangre

When you're downed, allies heal 12 HP. Excess healing is converted to Shield.

Scavenger

Scavenger

If your trinket slot is empty, equip a small consumable food item at the start of each battle.

Self-Assured

Self-Assured

Gain a random stat up whenever you down a unit.

Serial Killer

Serial Killer

After you kill 3 units, gain +6 Speed and backstabs have 100% crit chance.

Skill Share

Skill Share

Your other passive ability is shared with the other cats in your party at the start of each battle.

Slugger

Slugger

+1 Damage.

Strength in Numbers

Strength in Numbers

Your familiars have +1 Damage for each other familiar you have.

Study

Study

Gain +1 Intelligence whenever you hit a new type of unit with an attack or ability.

Tank's Soul

Tank's Soul

Tank abilities are offered when you level up.

Thief's Soul

Thief's Soul

Thief abilities are offered when you level up.

Tinkerer's Soul

Tinkerer's Soul

Tinkerer abilities are offered when you level up.

Toxic-Blooded

Toxic-Blooded

Poison you inflict is increased by 1.

Unrestricted

Unrestricted

Actions with a once per battle restriction can be cast once per turn instead.

Unscarred

Unscarred

While at full hp you have 100% critical hit chance.

Whipcracker

Whipcracker

When you damage an ally they gain +1 Damage.

Wiggly

Wiggly

+25% dodge chance.

Worms

Worms

50% chance to spawn a maggot familiar when you end your turn.

Zenkai Boost

Zenkai Boost

If you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3.