Collarless
It's a cat!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Ass Blast
Knock back all adjacent units.
Barf Ball
A ranged attack that deals damage equal to half your Constitution, rounded up.
BBQ
Spawn a cooked meat pickup.
Block
Gain +2 Shield.
Blow
Blow units in a cone back 1 tile.
Blow Kiss
Heal another unit by 1 HP at infinite range.
Boost
Gain +1 Magic Damage until end of turn.
Borrow Mana
Steal up to 5 mana from an ally. (Castable once per turn.)
Brace
Gain +1 temporary Brace until your next turn.
Brain Missile
Shoot an infinite-range projectile that can't miss.
Brainstorm
Reduce the costs of your other spells by 1 mana.
Break Circuit
Break out of short circuit
Break Free
Break out of what you're tangled in.
Burgeoning Barrier
Gain {v0} Shield. Increase this spell's Shield by 2 at the end of each turn. (Castable once per battle.)
Burgeoning Battery
Gain {v0} mana. Increase this spell's mana gain by 2 at the end of each turn. (Castable once per battle.)
Burgeoning Blast
A spell that deals {v0} damage. Increase this spell's damage by 2 at the end of each turn. (Castable once per battle.)
Burst
Fire a magical blast. (Castable once per battle.)
Butt Scoot
Move 1 tile, leaving a maggot familiar behind you.
Buy Catnip
Spend 5 coins, gain 10 mana. (Castable once per turn.)
Cat Nap
Remove all of your debuffs, then fall asleep.
Claws Out
Gain +1 Thorns.
Cold Shoulder
Deal 1 ice damage and inflict Slow 1 at infinite range.
Confusion
Inflict Confusion 2 on a unit.
Copycat
This spell is a copy of the most recent spell an allied cat cast.
CPR
Revive an adjacent body to 1 HP.
Dart
Throw a nail that ignores shield.
Desecrate
Destroy a body.
Dexterous Hit
A melee attack that deals damage equal to half your Dexterity, rounded up.
Doll Up
Gain +1 Charisma.
Dump
Spawn a poop on an adjacent tile.
Enter Mech
Get in the mech suit.
Feather Feet
Gain +1 Speed.
Find a Rock
Dig up a small rock.
Flex
Gain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.
Focus
Gain +1 Dexterity.
Forbidden Fart
Damage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)
Gamble
Gain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.
Groom
Remove all of the debuffs on yourself or an adjacent unit.
Gym Membership
Spend 5 coins, gain All Stats Up. (Castable once per turn.)
Healing Bolt
A lightning bolt that heals and has a chance to Stun.
Hire Hitman
Spend 7 coins, summon a bounty hunter. (Castable once per turn.)
Hiss
Adjacent units move away from you. You have a 25% chance to inflict Fear on them.
Hop
Hop up to 2 tiles away.
Hose Off
Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)
Hunt
A ranged attack that turns anything it kills into meat.
Interchange
Exchange your movement action for an additional basic attack, and vice versa.
Invert
Swap your highest and lowest stats. (Ties are chosen at random)
Itch
Deal 1 damage to yourself. 50% chance to spawn a friendly flea.
Knead
Knead another unit. Allies gain +1 Damage, enemies gain Weakness 1.
Landscape
Turn an adjacent tile into a small grass tile.
Lick
Heal an adjacent unit by 2 HP.
Look at me!
Each unit turns to face you.
Make a Wish
Spend a coin to spawn a random pickup on a random tile. (Castable once per turn.)
Meow
Your closest ally moves toward you.
Metabolize
Gain +1 Constitution.
Metronome
Cast a random spell.
Metronome
Cast a random spell.
Minihook
Pull a unit towards you.
Nerf
Inflict -1 Damage on a unit.
Number One
Spawn "water" tiles in an area around yourself.
Over There!
Adjacent units turn away from you.
Path of the Butcher
Collect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.
Path of the Cleric
Give an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently.
Path of the Druid
Plant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile.
Path of the Fighter
Your Intelligence becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.
Path of the Hunter
A lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently.
Path of the Jester
Gain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.
Path of the Mage
Transform this spell into a random Mage spell permanently.
Path of the Monk
Gain All Stats Down, then this spell becomes a random Monk spell permanently.
Path of the Necromancer
Destroy a corpse, then this spell becomes a random Necromancer spell permanently.
Path of the Psychic
This spell becomes a random Psychic spell permanently. Castable only if you have full mana.
Path of the Tank
Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.
Path of the Thief
A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.
Path of the Tinkerer
Destroy your weapon, then this spell becomes a random Tinkerer spell permanently.
Path Of The Void
Conjure a random Collarless spell into your bonus spell slot.
Play Dead
Down yourself. You don't get injured.
Ponder
Gain +1 Intelligence.
Proliferate
Double a unit's Poison, Bleed, and Burn. (Castable once per battle.)
Purr
Remove 1 stack of a random debuff from yourself and all adjacent units.
Randomize
Spawn a random tile anywhere.
Rat Roulette
Deal 1 damage to a random unit. If you kill that unit, take an extra turn.
Reach
Your next basic attack has +1 range.
Reduce
Gain +20% dodge chance, +4 Speed, and -2 Damage. (Castable once per battle.)
Reflect
Reflect the next projectile that hits you back at the attacker.
Rest
Heal some HP, then fall asleep.
Roll
Roll up to three tiles in a straight line.
Rouse
Give an adjacent unit +2 Charge. (Castable once per turn.)
Russian Shorthair Roulette
There is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.
Second Wind
Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)
Sharpen Claws
Gain +1 Strength.
Shift
Swap positions with an adjacent unit. (Castable once per turn.)
Shrug It Off
Heal yourself HP equal to half your Strength, rounded up.
Slip Through
Roll up to two tiles in a diagonal line.
Smack
A weak melee attack.
Snacks
Heal yourself or another unit within four tiles 1 HP.
Soothing Glow
Heal yourself 1.
Soul Reap
Deal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.
Spit
Spit attack with infinite range that deals 1 damage.
Stack the Deck
Gain +1 Luck.
Steam Roller
Trample over 1 tile.
Step
Move one tile. (Castable once per turn.)
Stun
Chuck a rock at a unit, inflicting Stun on that unit. (Castable once per battle.)
Subway Ride
Spend 5 coins, teleport to any tile. (Castable once per turn.)
Sudden Affliction
Trigger the Poison, Bleed, and Burn effects on a unit.
Sunburn
Inflicts Burn 1 and Blind 1 at infinite range.
Super Crate Box
Spawn a crate on an adjacent tile.
Swat
Knockback a unit 3 tiles.
Toast
Inflict Burn 1 on an adjacent unit.
Trip
Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.
Tunnel
Dig to any open tile. (Castable once per battle.)
Vet Visit
Spend 5 coins, heal 10 HP. (Castable once per turn.)
Waste Time
Do nothing.
Zap
Deal 1 electric damage at infinite range.
Passives (66)
180
When you use your basic attack, turn around and use it again.
Amped
Gain +1 Speed at the end of your turn.
Amplify
+1 Magic Damage.
Animal Handler
You start each battle with a random vermin familiar with boosted damage and health.
Bare Minimum
Your stats can't go below 5.
Blood-Blooded
Bleed you inflict is increased by 1.
Butcher's Soul
Butcher abilities are offered when you level up.
Careful
Damage you deal to other allies is reduced to 0.
Charming
You have a 25% chance to inflict Charm on units that damage you.
Cleric's Soul
Cleric abilities are offered when you level up.
Daunt
Small enemies won't attack you.
Dealer
You can use consumables on other units.
Death Boon
When you're downed, all allies gain All Stats Up.
Death's Door
While you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.
Deathless
+3 Corpse HP
Deathproof
While downed, you have a 25% chance to revive with 1 HP at the end of each round.
Dirty Claws
Your physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.
Druid's Soul
Druid abilities are offered when you level up.
E-Tank
Start each battle with +20 unfilled max health.
Fast Footsies
You are immune to negative tile effects.
Fighter's Soul
Fighter abilities are offered when you level up.
First Impression
Start each battle with +1 Bonus Attack.
Furious
Gain +1 Damage each time you land a critical hit. +5% critical hit chance.
Gassy
Whenever you take damage, knock back all adjacent units.
Hot-Blooded
Burn you inflict is increased by 1.
Hunter's Soul
Hunter abilities are offered when you level up.
Infested
50% chance to spawn a flea familiar when you end your turn.
Jester's Soul
Abilities from any class are offered when you level up. You can reroll your level up options twice.
Late Bloomer
On your 5th turn, you gain All Stats Up 3.
Leader
Adjacent allies have +1 Damage and +1 Range.
Longshot
+1 Range.
Luck Drain
Gain +1 Luck whenever a unit is downed.
Lucky
Mage's Soul
Mage abilities are offered when you level up.
Mange
Inflict Poison 1 on units that contact you.
Mania
10% chance to restore all your mana at the start of your turn.
Metal Detector
5% chance to spawn a coin when you move over a tile.
Might of the Meek
Damage you deal that's 2 or less is always critical.
Mini-Me
Gain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.
Monk's Soul
Monk abilities are offered when you level up.
Natural Healing
You have +1 Health Regeneration
Necromancer's Soul
Necromancer abilities are offered when you level up.
Overconfident
While at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.
Patience
If you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it.
Protection
Psychic's Soul
Psychic abilities are offered when you level up.
Pulp
When you kill a unit or destroy a corpse, it becomes meat.
Rockin'
Spawn 4 small rocks at the start of each battle.
Santa Sangre
When you're downed, allies heal 12 HP. Excess healing is converted to Shield.
Scavenger
If your trinket slot is empty, equip a small consumable food item at the start of each battle.
Self-Assured
Gain a random stat up whenever you down a unit.
Serial Killer
After you kill 3 units, gain +6 Speed and backstabs have 100% crit chance.
Skill Share
Your other passive ability is shared with the other cats in your party at the start of each battle.
Slugger
+1 Damage.
Strength in Numbers
Your familiars have +1 Damage for each other familiar you have.
Study
Gain +1 Intelligence whenever you hit a new type of unit with an attack or ability.
Tank's Soul
Tank abilities are offered when you level up.
Thief's Soul
Thief abilities are offered when you level up.
Tinkerer's Soul
Tinkerer abilities are offered when you level up.
Toxic-Blooded
Poison you inflict is increased by 1.
Unrestricted
Actions with a once per battle restriction can be cast once per turn instead.
Unscarred
While at full hp you have 100% critical hit chance.
Whipcracker
When you damage an ally they gain +1 Damage.
Wiggly
+25% dodge chance.
Worms
50% chance to spawn a maggot familiar when you end your turn.
Zenkai Boost
If you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3.
No matching abilities found