Mage

Blast your foes! Mages are great at casting all sorts of crazy spells and dealing elemental damage!

52 abilities 25 passives Magic 33 Buff 6 Movement 4 Misc 3
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Absorb

Absorb

Spend all of your mana and heal that much HP.

HEAL X
Black Magic

Black Magic

Drop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.)

DMG X-1
Blizzard

Blizzard

Deal ice damage in a wide line with Knockback 1 that inflicts Slow and has a 15% chance to freeze.

MP 12 DMG 6
Bolt

Bolt

A lightning bolt that has a 25% chance to Stun.

MP 7 DMG 3
Chain Lightning

Chain Lightning

Shoot lightning that chains randomly to other nearby units up to 2 tiles away.

MP 7 DMG 4
Chaos Teleport

Chaos Teleport

Teleport to a random tile.

MP 1 Move 1
Chill

Chill

Inflict Slow on a unit.

MP 3
Corrupt

Corrupt

Injure yourself, then gain +3 Magic Damage.

MP 5
Crescendo

Crescendo

This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it.

DMG X
Cryo-Heal

Cryo-Heal

Heal and inflict Freeze 1 on a unit in range 3.

MP 8 HEAL 10
Deal with the Devil

Deal with the Devil

Injure yourself, then restore 15 mana. (Castable once per battle.)

Divide

Divide

Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)

MP 3
Energy Blast

Energy Blast

A high damage spell that hits a single target.

MP 7 DMG 10
Fire Blast

Fire Blast

A fireblast that inflicts Burn 2 in an area.

MP 7 DMG 3
Fire Surge

Fire Surge

A fire spell that increases its range, area, damage, and Burn by 1 every turn.

MP 5 DMG X
Firebolt

Firebolt

Cast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.

MP 8 DMG 3
Forbidden Flame

Forbidden Flame

Damage all enemies and burn the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)

DMG 7
Forbidden Flood

Forbidden Flood

Knock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)

DMG 10
Forbidden Frost

Forbidden Frost

Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 5 Damage to enemies and heal each ally 5 HP. There will be permanent consequences for casting this spell… (Castable once per battle.)

DMG 5
Forbidden Fulmination

Forbidden Fulmination

Strike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.)

DMG 6
Freezer Burn

Freezer Burn

Cast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.

MP 8 DMG 2
Frost Blast

Frost Blast

Shoot a blast of ice in a line that freezes the first unit it hits.

MP 4
Gust

Gust

Knock back each unit adjacent to a chosen tile 1 space.

MP 3
Homing Blasts

Homing Blasts

Shoot 3 Magic Missiles at random enemies.

MP 7
Hyper Beam

Hyper Beam

Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)

MP 3 DMG 25
Ice Surge

Ice Surge

An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: {v0})

MP 5
Icicle Zapper

Icicle Zapper

Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.

MP 8 DMG 3 + Ranged Dmg Bonus
Inferno

Inferno

Deal fire damage and inflict Burn 3 to all units in a large circle around you.

MP 12 DMG 6
Inspire

Inspire

Give 2 mana to a unit.

MP 3
Jolt

Jolt

Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.

MP 3 DMG 1
Lightning Surge

Lightning Surge

An electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%.

MP 5 DMG X * 2
Magic Dart

Magic Dart

Shoot a charged projectile within your line of sight. This attack counts as both magical and physical.

DMG 5 + Ranged Dmg Bonus
Magic Missile

Magic Missile

Shoot an infinite-range projectile that can't miss. (This attack's damage scales with your Intelligence)

DMG 3 + Basic Spell Dmg Bonus + ((Intelligence-5) * .5)
Magic Missile

Magic Missile

Shoot an infinite-range projectile that can't miss.

MP 5 DMG 3
Magnify

Magnify

Your basic attack gains +1 range and area until the end of the turn.

MP 5
Mana Meld

Mana Meld

Give all of your mana to a unit in range 3.

Mega Blast

Mega Blast

Deal high damage in a cone.

MP 13 DMG 15
Meteor Storm

Meteor Storm

Summon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind.

MP 10 DMG 10
Replicate

Replicate

The next spell you cast is cast twice.

MP 5
Shatter

Shatter

A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.

MP 4 DMG 1 + Melee Ability Dmg Bonus
Smolder

Smolder

Inflict Burn 1 and +1 Speed to a unit in range.

MP 3
Surf

Surf

A water spell that deals damage and knockback in a large area.

MP 7 DMG 3
Switch

Switch

Switch positions with any unit.

MP 5 Move 1
Teach

Teach

Reduce the cost of another unit's spells by 1 until the end of their turn.

MP 5
Telefrag

Telefrag

Teleport onto a unit, dealing damage to yourself and that unit.

MP 6 Move 1 DMG 5
Teleport

Teleport

Teleport to any tile.

MP 6 Move 1
Thunderburst

Thunderburst

Shoot lightning bolts in eight directions with a 15% chance to Stun.

MP 12 DMG 7
Tri-Attack

Tri-Attack

A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.

MP 7 DMG 3
Wall of Fire

Wall of Fire

A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.

MP 8
Warp

Warp

Teleport diagonally any distance.

MP 4 Move 1
Whirlpool

Whirlpool

Create a whirlpool that spins units and inflicts Confusion on them.

MP 7
Wind Slash

Wind Slash

A wind spell that hits an entire line with Knockback 1.

MP 4 DMG Level

Passives (25)

Burning Paws

Burning Paws

Your basic action inflicts Burn 1.

Charge Up

Charge Up

If you end your turn with 0 mana, the next spell you cast is free

Elemental Attunement

Elemental Attunement

Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.

Epiphany

Epiphany

+5 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns

Fire Aspect

Fire Aspect

Fire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn.

Five

Five

When you end your turn with exactly 5 mana, gain +5 Shield and temporarily gain +5 Kinetic Spikes until the end of your next turn .

Force Field

Force Field

At the start of every third turn, gain +1 Divine Shield.

Four

Four

When you end your turn, if you have exactly 4 mana, gain +1 Intelligence and +1 Magic Damage.

Ice Aspect

Ice Aspect

Ice immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze.

Ice Paws

Ice Paws

Your basic attack deals Ice Damage, inflicts Slow 1, and has a 15% chance to Freeze.

Latent Energy

Latent Energy

When an ally spends mana, Gain +2 Magic Damage until the next time you use magic.

Learn From Me

Learn From Me

When you cast a spell, all allied cats gain that spell in their bonus slot.

Light Up the Stage

Light Up the Stage

At the end of your turn, Emit a Sparkle for each turn you've taken.

Lightning Aspect

Lightning Aspect

Electric immunity. When you deal Electric Damage, gain +1 Charge.

Lightning Paws

Lightning Paws

Your basic attack deals +1 Electric Damage and has a 10% chance to Stun.

Long Cast

Long Cast

Tile-targeted spells gain +3 Range.

Magic Guru

Magic Guru

Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up.

One

One

When you end your turn, if you cast exactly 1 spell, double cast your next spell.

Overload

Overload

When you cast a spell, deal 1 random elemental damage to adjacent tiles.

Paw Missile

Paw Missile

Your basic attack is Magic Missile. (its damage scales with Intelligence).

Resonance

Resonance

When you cast a spell gain +1 Magic Damage for the rest of the turn.

Splash Damage

Splash Damage

Your basic attack deals 2 Magic splash damage.

Synthesize

Synthesize

Gain +1 Intelligence at the start of each turn.

Three

Three

Every 3rd spell you cast in a turn is cast twice.

Two

Two

When you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack.