Mage
Blast your foes! Mages are great at casting all sorts of crazy spells and dealing elemental damage!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Absorb
Spend all of your mana and heal that much HP.
Black Magic
Drop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.)
Blizzard
Deal ice damage in a wide line with Knockback 1 that inflicts Slow and has a 15% chance to freeze.
Bolt
A lightning bolt that has a 25% chance to Stun.
Chain Lightning
Shoot lightning that chains randomly to other nearby units up to 2 tiles away.
Chaos Teleport
Teleport to a random tile.
Chill
Inflict Slow on a unit.
Corrupt
Injure yourself, then gain +3 Magic Damage.
Crescendo
This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it.
Cryo-Heal
Heal and inflict Freeze 1 on a unit in range 3.
Deal with the Devil
Injure yourself, then restore 15 mana. (Castable once per battle.)
Divide
Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)
Energy Blast
A high damage spell that hits a single target.
Fire Blast
A fireblast that inflicts Burn 2 in an area.
Fire Surge
A fire spell that increases its range, area, damage, and Burn by 1 every turn.
Firebolt
Cast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.
Forbidden Flame
Damage all enemies and burn the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)
Forbidden Flood
Knock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)
Forbidden Frost
Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 5 Damage to enemies and heal each ally 5 HP. There will be permanent consequences for casting this spell… (Castable once per battle.)
Forbidden Fulmination
Strike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.)
Freezer Burn
Cast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.
Frost Blast
Shoot a blast of ice in a line that freezes the first unit it hits.
Gust
Knock back each unit adjacent to a chosen tile 1 space.
Homing Blasts
Shoot 3 Magic Missiles at random enemies.
Hyper Beam
Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)
Ice Surge
An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: {v0})
Icicle Zapper
Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.
Inferno
Deal fire damage and inflict Burn 3 to all units in a large circle around you.
Inspire
Give 2 mana to a unit.
Jolt
Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.
Lightning Surge
An electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%.
Magic Dart
Shoot a charged projectile within your line of sight. This attack counts as both magical and physical.
Magic Missile
Shoot an infinite-range projectile that can't miss. (This attack's damage scales with your Intelligence)
Magic Missile
Shoot an infinite-range projectile that can't miss.
Magnify
Your basic attack gains +1 range and area until the end of the turn.
Mana Meld
Give all of your mana to a unit in range 3.
Mega Blast
Deal high damage in a cone.
Meteor Storm
Summon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind.
Replicate
The next spell you cast is cast twice.
Shatter
A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.
Smolder
Inflict Burn 1 and +1 Speed to a unit in range.
Surf
A water spell that deals damage and knockback in a large area.
Switch
Switch positions with any unit.
Teach
Reduce the cost of another unit's spells by 1 until the end of their turn.
Telefrag
Teleport onto a unit, dealing damage to yourself and that unit.
Teleport
Teleport to any tile.
Thunderburst
Shoot lightning bolts in eight directions with a 15% chance to Stun.
Tri-Attack
A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.
Wall of Fire
A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.
Warp
Teleport diagonally any distance.
Whirlpool
Create a whirlpool that spins units and inflicts Confusion on them.
Wind Slash
A wind spell that hits an entire line with Knockback 1.
Passives (25)
Burning Paws
Your basic action inflicts Burn 1.
Charge Up
If you end your turn with 0 mana, the next spell you cast is free
Elemental Attunement
Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.
Epiphany
+5 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns
Fire Aspect
Fire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn.
Five
When you end your turn with exactly 5 mana, gain +5 Shield and temporarily gain +5 Kinetic Spikes until the end of your next turn .
Force Field
At the start of every third turn, gain +1 Divine Shield.
Four
When you end your turn, if you have exactly 4 mana, gain +1 Intelligence and +1 Magic Damage.
Ice Aspect
Ice immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze.
Ice Paws
Your basic attack deals Ice Damage, inflicts Slow 1, and has a 15% chance to Freeze.
Latent Energy
When an ally spends mana, Gain +2 Magic Damage until the next time you use magic.
Learn From Me
When you cast a spell, all allied cats gain that spell in their bonus slot.
Light Up the Stage
At the end of your turn, Emit a Sparkle for each turn you've taken.
Lightning Aspect
Electric immunity. When you deal Electric Damage, gain +1 Charge.
Lightning Paws
Your basic attack deals +1 Electric Damage and has a 10% chance to Stun.
Long Cast
Tile-targeted spells gain +3 Range.
Magic Guru
Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up.
One
When you end your turn, if you cast exactly 1 spell, double cast your next spell.
Overload
When you cast a spell, deal 1 random elemental damage to adjacent tiles.
Paw Missile
Your basic attack is Magic Missile. (its damage scales with Intelligence).
Resonance
When you cast a spell gain +1 Magic Damage for the rest of the turn.
Splash Damage
Your basic attack deals 2 Magic splash damage.
Synthesize
Gain +1 Intelligence at the start of each turn.
Three
Every 3rd spell you cast in a turn is cast twice.
Two
When you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack.
No matching abilities found