Druid

One with nature! Druids are great at summoning animal friends and come with a special Crow counterpart!

75 abilities 25 passives Magic 17 Melee 14 Spawn 12 Buff 10
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Aeroblast

Aeroblast

A wind gust that deals 1 damage and 1 Knockback in a line.

MP 5 DMG 1
Antler Swipe

Antler Swipe

Toss a unit up to four tiles away. Inflict Bruise on it and any unit it lands on.

Battle Cry

Battle Cry

Give all familiars in an area +2 Damage.

MP 8
Bear Swipes

Bear Swipes

A melee attack that hits 1-3 times.

DMG 5 + Melee Dmg Bonus
Bestow Wisdom

Bestow Wisdom

Give +1 Intelligence to a unit.

MP 3
Birth Squirrel

Birth Squirrel

Summon a squirrel. (Castable once per turn.)

MP 2
Bloom

Bloom

Give 5 mana to allies in an area.

MP 6
Bramble Burst

Bramble Burst

Explode a familiar causing damage to all adjacent units and spawning brambles.

MP 5 DMG 5
Call the Wind

Call the Wind

Blow all units back one tile.

MP 4
Cha Cha Slide

Cha Cha Slide

Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.

MP 5
Cheerlead

Cheerlead

Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.

MP 10
Chitter

Chitter

Each squirrel gains +2 Damage and +2 Speed.

Control Air

Control Air

Blow a unit ten tiles away from you. This doesn't deal Knockback damage.

MP 4
Control Plants

Control Plants

Create a tall grass tile, then all enemies on grass element tiles take 1 damage.

MP 4 DMG 1
Control Water

Control Water

Create a water tile, then all allies on water element tiles heal 2 HP.

MP 4 HEAL 2
Death Metal

Death Metal

A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.

MP 13
Encourage

Encourage

Give a familiar an extra turn after this one.

MP 8
Entangle

Entangle

Entangle units in an area.

MP 5
Feral Attack

Feral Attack

A melee attack. (This spell costs 0 mana. Castable once per turn.)

DMG 5 + Melee Dmg Bonus
Flower Feet

Flower Feet

Move 3 tiles. Plant flowers as you move.

MP 6 Move 1
Flutter

Flutter

Fly over 3 tiles.

MP 5 Move 1
Form of the Elk

Form of the Elk

Enter Elk Form, gaining +8 Speed, -2 Intelligence, -2 Constitution, and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.

Form of the Mockingbird

Form of the Mockingbird

Enter Mockingbird Form, gaining flying movement, +2 Luck, and -2 Strength. Your basic attack becomes Mock Song and this becomes Tease.

Form of the Monkey

Form of the Monkey

Enter Monkey Form, gaining +2 Dexterity, +2 Luck, -2 Constitution, and -2 Charisma. Your basic attack becomes Throw Poop and this becomes Monkey Toss.

Form of the Raccoon

Form of the Raccoon

Enter Raccoon Form, gaining +2 Intelligence, and -2 Strength. Your basic attack becomes Pilfer and this becomes Scavenge.

Form of the Squirrel

Form of the Squirrel

Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.

MP 10
Form of the Tree

Form of the Tree

Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.

Form of the Turtle

Form of the Turtle

Enter Turtle Form, getting +2 Constitution, +10 Shield, -2 Intelligence, and -2 Speed. Your basic attack becomes Head Bash and this becomes Harden Shell.

Form of the Wolf

Form of the Wolf

Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws and this becomes Pounce.

From the Trees!

From the Trees!

Summon a random animal that falls from the sky onto a random enemy, dealing damage.

MP 8 DMG 5
Grant Life

Grant Life

Give a unit All Stats Up. You get All Stats Down.

MP 2
Harden Shell

Harden Shell

Gain +1 Shield, +1 Thorns, and +1 temporary Brace.

MP 6
Head Bash

Head Bash

Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.

DMG 5 + Melee Dmg Bonus
Hydro Pump

Hydro Pump

Shoot a blast of water that deals 3 Knockback. This spell has recoil.

MP 4
Inspirational Song

Inspirational Song

Heal all allies and give them +1 Temporary Damage.

MP 4 HEAL 1
Lullaby

Lullaby

Inflicts Sleep on units in an area.

MP 12
Mock Song

Mock Song

Give each unit within an area All Stats Down 2 until the end of their next turn.

Monkey Toss

Monkey Toss

Throw an adjacent unit to another tile. It takes damage if it's thrown onto something.

MP 6
Nature's Blessing

Nature's Blessing

Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration

MP 9
Pilfer

Pilfer

A melee attack that scatters two random pickups when it hits.

DMG 2 + Melee Dmg Bonus
Plant Mushroom

Plant Mushroom

Spawn a glowing mushroom that restores mana to nearby units on its turn.

MP 6
Pounce

Pounce

Jump on a unit, damaging and displacing it.

MP 6 DMG 2 + Melee Ability Dmg Bonus
Prance

Prance

Refresh your movement action.

MP 3
Promote

Promote

The next familiar you spawn becomes a Champion champion.

MP 5
Protection

Protection

Give a familiar +1 Divine Shield.

MP 5
Resummon Crow

Resummon Crow

Summon a new crow. Castable only if your crow is dead.

MP 11
Safety Dance

Safety Dance

Give all allies +1 Shield.

MP 5
Scavenge

Scavenge

Run to any pickup and collect it.

MP 4 Move 1
Self-destruct

Self-destruct

Explode.

DMG 7
Serenade

Serenade

Give Health Regeneration 1 to units in an area.

MP 5
Sing

Sing

Heal and give +1 Temporary Damage to units in a wide area.

HEAL 1
Sing

Sing

Heal and give +1 Temporary Damage to units in a wide area.

DMG 1
Sleep Powder

Sleep Powder

Inflict Sleep on a unit.

MP 7
Song of Spring

Song of Spring

Spawn flower tiles in an area.

MP 7
Squirrel Squad

Squirrel Squad

Summon 5 baby squirrels.

MP 13
Squirrel Swipes

Squirrel Swipes

A melee attack that hits 1-3 times.

DMG 5 + Melee Dmg Bonus
Stand By Me

Stand By Me

Teleport an ally to you.

MP 4
Step In

Step In

Swap positions with a familiar.

MP 3 Move 1
Summon Bear

Summon Bear

Summon a bear.

MP 12
Summon Caterpillar

Summon Caterpillar

Summon a caterpillar. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.

MP 6
Summon Snake

Summon Snake

Summon a snake.

MP 6
Summon Squirrel

Summon Squirrel

Summon a squirrel.

MP 6
Summon Toad

Summon Toad

Summon a toad.

MP 6
Summon Turtle

Summon Turtle

Summon a turtle.

MP 6
Synthesize

Synthesize

Heal 2 HP and gain Charge 2.

MP 3 HEAL 2
Tease

Tease

Inflict Madness 1 on a unit.

MP 4
Thorny Feet

Thorny Feet

Move 3 tiles. Plant brambles as you move.

MP 6 Move 1
Throw Egg

Throw Egg

Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.

MP 7 DMG 4 + Ranged Dmg Bonus
Throw Poop

Throw Poop

Throw poop.

DMG 4 + Ranged Dmg Bonus
Timber

Timber

Fall into an adjacent tile, dealing massive damage to units you displace.

DMG 10 + Melee Dmg Bonus
War Cry

War Cry

Each familiar attacks their closest enemy immediately if they can.

MP 5
We Are the Champions

We Are the Champions

Each familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)

MP 7 HEAL 0
We Will Rock You

We Will Rock You

Inflict Petrify on a familiar and give it +6 Shield.

MP 4
Windy Step

Windy Step

Give a unit +1 Bonus Move.

MP 4
Wolf Claws

Wolf Claws

A 2-hit melee attack.

DMG (5 + Melee Dmg Bonus + 1)/2

Passives (25)

Animalistic

Animalistic

Familiars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage.

Bark Skin

Bark Skin

+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn.

Bouquet

Bouquet

Spawn a tall flower tile under you at the end of your turn.

Buddy System

Buddy System

When you lose Divine Shield, your crow gains +1 Divine Shield. When your crow loses Divine Shield, gain +1 Divine Shield.

Empty Vessels

Empty Vessels

Familiars you spawn have +3 Health Regeneration and +10 max health.

Encore

Encore

When you use a musical ability, refresh your basic action.

Feral

Feral

Your bonus ability is Feral Attack.

Flower Power

Flower Power

Units on flower tiles have +2 Strength and +2 Brace. When you move, plant flowers on the tile you moved from.

Good Vibrations

Good Vibrations

Allies have +1 Health Regeneration and +1 Mana Regeneration.

Like a Fish

Like a Fish

Water tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive.

Love Song

Love Song

Your basic action has +2 area, and heals 1 additional HP.

Maestro

Maestro

Your musical spells cost 50% less mana.

Mega Minions

Mega Minions

Every 3rd familiar you spawn is upgraded into a Champion.

Nature's Guidance

Nature's Guidance

Allied familiars are immune to damage from tiles, knockback, thorns, and trample.

Pathfinder

Pathfinder

Grass tiles are free to move through for you and familiars you spawn. Plant grass as you walk.

Poison Ivy

Poison Ivy

You and familiar you spawn are Poisonous.

Rap God

Rap God

Your basic action also gives temporary +4 Speed.

Sneak Attack

Sneak Attack

Your spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn.

Suicide Squad

Suicide Squad

Your controllable familiars gain Self Destruct as their bonus ability.

Super Crow!

Super Crow!

Your crow has its abilities upgraded.

Super Friends

Super Friends

Familiars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die.

Teamwork

Teamwork

When one of your familiars kills something, all allies get +1 Damage.

Versatile Vocalist

Versatile Vocalist

Your basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.

Wild Animals

Wild Animals

Familiars you spawn attack a random enemy within their range when they are spawned.

Wild Style

Wild Style

The first time you shapeshift each turn, gain an extra turn.