Druid
One with nature! Druids are great at summoning animal friends and come with a special Crow counterpart!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Aeroblast
A wind gust that deals 1 damage and 1 Knockback in a line.
Antler Swipe
Toss a unit up to four tiles away. Inflict Bruise on it and any unit it lands on.
Battle Cry
Give all familiars in an area +2 Damage.
Bear Swipes
A melee attack that hits 1-3 times.
Bestow Wisdom
Give +1 Intelligence to a unit.
Birth Squirrel
Summon a squirrel. (Castable once per turn.)
Bloom
Give 5 mana to allies in an area.
Bramble Burst
Explode a familiar causing damage to all adjacent units and spawning brambles.
Call the Wind
Blow all units back one tile.
Cha Cha Slide
Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.
Cheerlead
Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.
Chitter
Each squirrel gains +2 Damage and +2 Speed.
Control Air
Blow a unit ten tiles away from you. This doesn't deal Knockback damage.
Control Plants
Create a tall grass tile, then all enemies on grass element tiles take 1 damage.
Control Water
Create a water tile, then all allies on water element tiles heal 2 HP.
Death Metal
A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.
Encourage
Give a familiar an extra turn after this one.
Entangle
Entangle units in an area.
Feral Attack
A melee attack. (This spell costs 0 mana. Castable once per turn.)
Flower Feet
Move 3 tiles. Plant flowers as you move.
Flutter
Fly over 3 tiles.
Form of the Elk
Enter Elk Form, gaining +8 Speed, -2 Intelligence, -2 Constitution, and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.
Form of the Mockingbird
Enter Mockingbird Form, gaining flying movement, +2 Luck, and -2 Strength. Your basic attack becomes Mock Song and this becomes Tease.
Form of the Monkey
Enter Monkey Form, gaining +2 Dexterity, +2 Luck, -2 Constitution, and -2 Charisma. Your basic attack becomes Throw Poop and this becomes Monkey Toss.
Form of the Raccoon
Enter Raccoon Form, gaining +2 Intelligence, and -2 Strength. Your basic attack becomes Pilfer and this becomes Scavenge.
Form of the Squirrel
Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.
Form of the Tree
Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.
Form of the Turtle
Enter Turtle Form, getting +2 Constitution, +10 Shield, -2 Intelligence, and -2 Speed. Your basic attack becomes Head Bash and this becomes Harden Shell.
Form of the Wolf
Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws and this becomes Pounce.
From the Trees!
Summon a random animal that falls from the sky onto a random enemy, dealing damage.
Grant Life
Give a unit All Stats Up. You get All Stats Down.
Harden Shell
Gain +1 Shield, +1 Thorns, and +1 temporary Brace.
Head Bash
Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.
Hydro Pump
Shoot a blast of water that deals 3 Knockback. This spell has recoil.
Inspirational Song
Heal all allies and give them +1 Temporary Damage.
Lullaby
Inflicts Sleep on units in an area.
Mock Song
Give each unit within an area All Stats Down 2 until the end of their next turn.
Monkey Toss
Throw an adjacent unit to another tile. It takes damage if it's thrown onto something.
Nature's Blessing
Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration
Pilfer
A melee attack that scatters two random pickups when it hits.
Plant Mushroom
Spawn a glowing mushroom that restores mana to nearby units on its turn.
Pounce
Jump on a unit, damaging and displacing it.
Prance
Refresh your movement action.
Promote
The next familiar you spawn becomes a Champion champion.
Protection
Give a familiar +1 Divine Shield.
Resummon Crow
Summon a new crow. Castable only if your crow is dead.
Safety Dance
Give all allies +1 Shield.
Scavenge
Run to any pickup and collect it.
Self-destruct
Explode.
Serenade
Give Health Regeneration 1 to units in an area.
Sing
Heal and give +1 Temporary Damage to units in a wide area.
Sing
Heal and give +1 Temporary Damage to units in a wide area.
Sleep Powder
Inflict Sleep on a unit.
Song of Spring
Spawn flower tiles in an area.
Squirrel Squad
Summon 5 baby squirrels.
Squirrel Swipes
A melee attack that hits 1-3 times.
Stand By Me
Teleport an ally to you.
Step In
Swap positions with a familiar.
Summon Bear
Summon a bear.
Summon Caterpillar
Summon a caterpillar. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.
Summon Snake
Summon a snake.
Summon Squirrel
Summon a squirrel.
Summon Toad
Summon a toad.
Summon Turtle
Summon a turtle.
Synthesize
Heal 2 HP and gain Charge 2.
Tease
Inflict Madness 1 on a unit.
Thorny Feet
Move 3 tiles. Plant brambles as you move.
Throw Egg
Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.
Throw Poop
Throw poop.
Timber
Fall into an adjacent tile, dealing massive damage to units you displace.
War Cry
Each familiar attacks their closest enemy immediately if they can.
We Are the Champions
Each familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)
We Will Rock You
Inflict Petrify on a familiar and give it +6 Shield.
Windy Step
Give a unit +1 Bonus Move.
Wolf Claws
A 2-hit melee attack.
Passives (25)
Animalistic
Familiars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage.
Bark Skin
+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn.
Bouquet
Spawn a tall flower tile under you at the end of your turn.
Buddy System
When you lose Divine Shield, your crow gains +1 Divine Shield. When your crow loses Divine Shield, gain +1 Divine Shield.
Empty Vessels
Familiars you spawn have +3 Health Regeneration and +10 max health.
Encore
When you use a musical ability, refresh your basic action.
Feral
Your bonus ability is Feral Attack.
Flower Power
Units on flower tiles have +2 Strength and +2 Brace. When you move, plant flowers on the tile you moved from.
Good Vibrations
Allies have +1 Health Regeneration and +1 Mana Regeneration.
Like a Fish
Water tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive.
Love Song
Your basic action has +2 area, and heals 1 additional HP.
Maestro
Your musical spells cost 50% less mana.
Mega Minions
Every 3rd familiar you spawn is upgraded into a Champion.
Nature's Guidance
Allied familiars are immune to damage from tiles, knockback, thorns, and trample.
Pathfinder
Grass tiles are free to move through for you and familiars you spawn. Plant grass as you walk.
Poison Ivy
You and familiar you spawn are Poisonous.
Rap God
Your basic action also gives temporary +4 Speed.
Sneak Attack
Your spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn.
Suicide Squad
Your controllable familiars gain Self Destruct as their bonus ability.
Super Crow!
Your crow has its abilities upgraded.
Super Friends
Familiars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die.
Teamwork
When one of your familiars kills something, all allies get +1 Damage.
Versatile Vocalist
Your basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.
Wild Animals
Familiars you spawn attack a random enemy within their range when they are spawned.
Wild Style
The first time you shapeshift each turn, gain an extra turn.
No matching abilities found