Fighter

Punch your way to victory! Fighters are great at doing big strong melee attacks and smashing things to pieces!

56 abilities 25 passives Melee 30 Misc 10 Movement 7 Buff 4
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Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

1D Chess

1D Chess

Move toward the closest enemy. The dumber you are, the farther you move.

MP 3
Assert Dominance

Assert Dominance

A weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.

MP 4 DMG 1 + Melee Ability Dmg Bonus + X * 5
Berserk

Berserk

Gain +5 Strength and Bruise 5. This ability becomes Berserker Dash.

MP 4
Berserker Dash

Berserker Dash

A short range dash attack.

MP 2 DMG 1 + Melee Ability Dmg Bonus
Big Punch

Big Punch

A melee attack. This spell's mana cost increases by 2 each time it's cast.

DMG 10 + Melee Ability Dmg Bonus
Bloodzerk

Bloodzerk

Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.

MP 3
Breaking Point

Breaking Point

Deal damage, knockback, and knockback damage equal to your Strength. Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)

DMG Strength
Bull Rush

Bull Rush

Dash forward and attack with knockback.

MP 6 DMG 3 + Melee Ability Dmg Bonus
Chaos Rampage

Chaos Rampage

Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)

MP 3
Confront

Confront

Move in front of an enemy.

MP 7 Move 1
Cosmic Punch

Cosmic Punch

Punch a unit into SPACE! They will fall back down at the end of the round.

MP 5 DMG 10 + Melee Ability Dmg Bonus
Counter

Counter

Counterattack all attacks until your next turn.

MP 6
Enrage

Enrage

Give a unit +4 Strength and Confusion 2.

MP 3
Exert

Exert

Refresh your basic attack and movement action. Fall asleep at the end of the turn.

MP 8
Exhausting Blow

Exhausting Blow

Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)

DMG 5 + Melee Ability Dmg Bonus
Falcon Punch

Falcon Punch

Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)

MP 2 DMG 25 + Melee Ability Dmg Bonus
Fire Punch

Fire Punch

A melee attack that inflicts Burn 3.

MP 7 DMG 5 + Melee Ability Dmg Bonus
Flex Off

Flex Off

You and each allied cat gain +2 Shield and knockback adjacent units 2 tiles.

MP 8
Fury Swipes

Fury Swipes

A weak melee attack that has a chance to hit multiple times.

MP 6 DMG 2 + Melee Ability Dmg Bonus
Grapple

Grapple

Immobilize an adjacent unit for as long as you remain adjacent.

MP 4
Gravity Slam

Gravity Slam

Jump to a tile and pull enemies toward you when you land.

MP 6
Huddle

Huddle

You and each allied cat give adjacent units +1 Damage and +2 Speed.

MP 6
Hurl

Hurl

Toss an adjacent unit at a random unit.

MP 5 DMG 5 + Melee Ability Dmg Bonus
Ice Punch

Ice Punch

A melee attack that inflicts Freeze.

MP 7 DMG 5 + Melee Ability Dmg Bonus
Inhale

Inhale

Suck all units in a straight line 1 tile toward you.

MP 3
Juiced

Juiced

Your movement range is doubled until the end of the turn.

MP 4
Lacerate

Lacerate

A melee attack that inflicts Bleed 2.

MP 4 DMG 3 + Melee Ability Dmg Bonus
Leap

Leap

Jump to an open tile within range, then inflict Bruise on all adjacent units.

MP 6
Melee Attack

Melee Attack

Attack an adjacent unit.

DMG 5 + Melee Dmg Bonus
Meteor Slam

Meteor Slam

Jump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)

MP 10 DMG 5 + Melee Ability Dmg Bonus
Mock

Mock

Force a unit to move towards you. RELOAD: Kill something.

MORE ANGRIER!!!

MORE ANGRIER!!!

Lose all of your mana and gain that much Strength until the end of the turn.

Muscle Memory

Muscle Memory

A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)

DMG 8-X
Nip

Nip

Inflict Bruise on a unit.

MP 2
One-Two Punch

One-Two Punch

A melee attack that hits twice. Each punch inflicts Bruise 1.

MP 8 DMG 2 + Melee Ability Dmg Bonus
Paw Breaker

Paw Breaker

A huge punch that breaks your paw... (You get -1 Strength permanently.)

MP 5 DMG 15 + Melee Ability Dmg Bonus
Poke

Poke

A melee attack that deals 1 damage.

MP 2 DMG 1
Push

Push

Knockback a unit 2 tiles.

MP 2
Rage Punch

Rage Punch

A melee attack that increases its damage by 1 each time you take damage.

MP 4 DMG 1 + X
Ram

Ram

Knock back a unit 4 tiles, then dash forward and attack it.

MP 6 DMG 3 + Melee Ability Dmg Bonus
Reposition

Reposition

Move up to two tiles.

MP 4 Move 1
Side Slash

Side Slash

An attack that hits a half circle around you.

MP 7 DMG 5 + Melee Ability Dmg Bonus
Slap

Slap

A weak melee attack. RELOAD: Kill something.

DMG 1 + Melee Ability Dmg Bonus
Sleeper Hold

Sleeper Hold

Inflict Sleep on an adjacent unit.

MP 5
Spin

Spin

Attack everything around you 3 times.

MP 6 DMG 1 + Melee Ability Dmg Bonus
Stick!

Stick!

Equip a temporary Stick! (Your weapon slot must be empty.)

MP 5
Stoopzerk

Stoopzerk

Your Intelligence becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!

MP 6
Sucker Punch

Sucker Punch

The next time an enemy moves through an adjacent tile, cancel its movement and attack it.

MP 5
Synchro Spin

Synchro Spin

You and each allied cat do a spin attack at the same time.

MP 8
Tail Whip

Tail Whip

An attack that hits 2 tiles in front of and behind you.

MP 6 DMG 5 + Melee Ability Dmg Bonus
Taunt!

Taunt!

All enemies within 3 tiles move toward you.

MP 4
Think Too Hard

Think Too Hard

Take damage equal to your Intelligence. The next spell you cast this turn is free.

MP 2 DMG Intelligence
Thunder Punch

Thunder Punch

A melee attack that has a 25% chance to inflict Stun.

MP 7 DMG 5 + Melee Ability Dmg Bonus
Tumble

Tumble

Move one tile diagonally.

MP 2 Move 1
Uppercut

Uppercut

Punch a unit into the air, lobbing it back 3 tiles.

MP 7 DMG 5 + Melee Ability Dmg Bonus
Zoomzerk

Zoomzerk

Your movement action becomes a dash attack. This ability becomes Reposition.

Passives (25)

Avenger

Avenger

When an allied cat is downed, gain All Stats Up 2 and heal 8.

Boned

Boned

When you kill a unit, if you don't have a weapon, gain a Bone Club.

Dual Wield

Dual Wield

When you use your weapon, automatically use it again for free.

Dumb Muscle

Dumb Muscle

Lose 1 Intelligence each time you take damage. If you have 4 or less Intelligence, gain +2 Strength and your basic attack inflicts Bruise. at 0 Intelligence, gain +100% critical hit chance.

Fervor

Fervor

When you down a unit, you heal 5 HP.

Frenzy

Frenzy

When you down a unit, gain +2 Strength.

Hamster Style

Hamster Style

+1 Health Regeneration. Start with 2 Bonus Moves.

Hit Me

Hit Me

When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.

Hulk Up

Hulk Up

When you take damage, gain +2 Speed.

Math?

Math?

Your spells cost 3 mana to cast, but each can be cast only once per turn.

Merciless

Merciless

When you deal 10 or more damage in a single hit, gain +2 Shield and refresh your movement action.

Most Valuable Cat

Most Valuable Cat

When you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.

OVERPOWERED!!!

OVERPOWERED!!!

Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.

Patellar Reflex

Patellar Reflex

When a unit damages you, counter-attack dealing 1 damage and inflicting Bruise.

Punch Face

Punch Face

Your basic attacks are critical if they hit the front of a unit.

Rat Style

Rat Style

+10% dodge chance.

Scars

Scars

+1 Brace.

Shoulder Check

Shoulder Check

If you're facing a unit after you move, automatically attack it at 33% damage.

Skullcrack

Skullcrack

Your basic attack inflicts Bruise.

Smash!

Smash!

Your weapons deals triple damage, but they always break when you use them. Three Sticks are added to your inventory.

Thick Skull

Thick Skull

All injuries you get are Concussions. You get +3 Shield for each concussion you have. This caps at 30 Shield.

Turtle Style

Turtle Style

Underdog

Underdog

You have +2 Strength and +1 Brace for each enemy adjacent to you.

Vengeful

Vengeful

Your basic attack is always critical on enemies that have damaged you.

Weapon Master

Weapon Master

Your weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory.