Fighter
Punch your way to victory! Fighters are great at doing big strong melee attacks and smashing things to pieces!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
1D Chess
Move toward the closest enemy. The dumber you are, the farther you move.
Assert Dominance
A weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.
Berserk
Gain +5 Strength and Bruise 5. This ability becomes Berserker Dash.
Berserker Dash
A short range dash attack.
Big Punch
A melee attack. This spell's mana cost increases by 2 each time it's cast.
Bloodzerk
Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.
Breaking Point
Deal damage, knockback, and knockback damage equal to your Strength. Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)
Bull Rush
Dash forward and attack with knockback.
Chaos Rampage
Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)
Confront
Move in front of an enemy.
Cosmic Punch
Punch a unit into SPACE! They will fall back down at the end of the round.
Counter
Counterattack all attacks until your next turn.
Enrage
Give a unit +4 Strength and Confusion 2.
Exert
Refresh your basic attack and movement action. Fall asleep at the end of the turn.
Exhausting Blow
Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
Falcon Punch
Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)
Fire Punch
A melee attack that inflicts Burn 3.
Flex Off
You and each allied cat gain +2 Shield and knockback adjacent units 2 tiles.
Fury Swipes
A weak melee attack that has a chance to hit multiple times.
Grapple
Immobilize an adjacent unit for as long as you remain adjacent.
Gravity Slam
Jump to a tile and pull enemies toward you when you land.
Huddle
You and each allied cat give adjacent units +1 Damage and +2 Speed.
Hurl
Toss an adjacent unit at a random unit.
Ice Punch
A melee attack that inflicts Freeze.
Inhale
Suck all units in a straight line 1 tile toward you.
Juiced
Your movement range is doubled until the end of the turn.
Lacerate
A melee attack that inflicts Bleed 2.
Leap
Jump to an open tile within range, then inflict Bruise on all adjacent units.
Melee Attack
Attack an adjacent unit.
Meteor Slam
Jump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)
Mock
Force a unit to move towards you. RELOAD: Kill something.
MORE ANGRIER!!!
Lose all of your mana and gain that much Strength until the end of the turn.
Muscle Memory
A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
Nip
Inflict Bruise on a unit.
One-Two Punch
A melee attack that hits twice. Each punch inflicts Bruise 1.
Paw Breaker
A huge punch that breaks your paw... (You get -1 Strength permanently.)
Poke
A melee attack that deals 1 damage.
Push
Knockback a unit 2 tiles.
Rage Punch
A melee attack that increases its damage by 1 each time you take damage.
Ram
Knock back a unit 4 tiles, then dash forward and attack it.
Reposition
Move up to two tiles.
Side Slash
An attack that hits a half circle around you.
Slap
A weak melee attack. RELOAD: Kill something.
Sleeper Hold
Inflict Sleep on an adjacent unit.
Spin
Attack everything around you 3 times.
Stick!
Equip a temporary Stick! (Your weapon slot must be empty.)
Stoopzerk
Your Intelligence becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!
Sucker Punch
The next time an enemy moves through an adjacent tile, cancel its movement and attack it.
Synchro Spin
You and each allied cat do a spin attack at the same time.
Tail Whip
An attack that hits 2 tiles in front of and behind you.
Taunt!
All enemies within 3 tiles move toward you.
Think Too Hard
Take damage equal to your Intelligence. The next spell you cast this turn is free.
Thunder Punch
A melee attack that has a 25% chance to inflict Stun.
Tumble
Move one tile diagonally.
Uppercut
Punch a unit into the air, lobbing it back 3 tiles.
Zoomzerk
Your movement action becomes a dash attack. This ability becomes Reposition.
Passives (25)
Avenger
When an allied cat is downed, gain All Stats Up 2 and heal 8.
Boned
When you kill a unit, if you don't have a weapon, gain a Bone Club.
Dual Wield
When you use your weapon, automatically use it again for free.
Dumb Muscle
Lose 1 Intelligence each time you take damage. If you have 4 or less Intelligence, gain +2 Strength and your basic attack inflicts Bruise. at 0 Intelligence, gain +100% critical hit chance.
Fervor
When you down a unit, you heal 5 HP.
Frenzy
When you down a unit, gain +2 Strength.
Hamster Style
+1 Health Regeneration. Start with 2 Bonus Moves.
Hit Me
When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.
Hulk Up
When you take damage, gain +2 Speed.
Math?
Your spells cost 3 mana to cast, but each can be cast only once per turn.
Merciless
When you deal 10 or more damage in a single hit, gain +2 Shield and refresh your movement action.
Most Valuable Cat
When you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.
OVERPOWERED!!!
Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.
Patellar Reflex
When a unit damages you, counter-attack dealing 1 damage and inflicting Bruise.
Punch Face
Your basic attacks are critical if they hit the front of a unit.
Rat Style
+10% dodge chance.
Scars
+1 Brace.
Shoulder Check
If you're facing a unit after you move, automatically attack it at 33% damage.
Skullcrack
Your basic attack inflicts Bruise.
Smash!
Your weapons deals triple damage, but they always break when you use them. Three Sticks are added to your inventory.
Thick Skull
All injuries you get are Concussions. You get +3 Shield for each concussion you have. This caps at 30 Shield.
Turtle Style
Underdog
You have +2 Strength and +1 Brace for each enemy adjacent to you.
Vengeful
Your basic attack is always critical on enemies that have damaged you.
Weapon Master
Your weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory.
No matching abilities found