Hunter

Shoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!

54 abilities 25 passives Ranged 17 Misc 9 Magic 8 Buff 6
All Classes

Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.

Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history

Arrow Flurry

Arrow Flurry

Shoot 5 weak shots, each one has a 50% chance to miss.

MP 8 DMG 2 + Ranged Dmg Bonus
Arrowsmith

Arrowsmith

Gain +1 Bonus Attack at the start of your next turn.

MP 5
Bait Trap

Bait Trap

Set a bait trap that attracts enemies.

MP 5
Ball of Spiders

Ball of Spiders

Throw a spider egg that spawns 3 spiderlings on impact.

MP 9 DMG 2 + Ranged Dmg Bonus
Bear Trap

Bear Trap

Set a trap within 5 tiles that damages and immobilizes units that walk over it.

MP 5
Bomb Shot

Bomb Shot

Toss a bomb that explodes and knocks units away.

MP 7 DMG 5
Bounce Shot

Bounce Shot

Shoot a projectile that bounces everything adjacent to it back 3 tiles.

MP 3
Bramble Shot

Bramble Shot

Fire a shot that spawns brambles in an area.

MP 7 DMG 2
Call of the Wild

Call of the Wild

Spawn a charmed Tom Tom.

MP 9
Chaos Shot

Chaos Shot

Shoot a random unit within range.

MP 3 DMG 4 + Ranged Dmg Bonus
Charm Trap

Charm Trap

Spawn a trap that deals damage and inflicts Charm 1.

MP 6 DMG 2
Collect Pelt

Collect Pelt

Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot.

MP 4
Craft Arrow

Craft Arrow

Collect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.

MP 2
Cross Shot

Cross Shot

Shoot four projectiles in an X shape.

MP 7 DMG 4 + Ranged Dmg Bonus
Cupid's Arrow

Cupid's Arrow

A shot that damages and inflicts Charm.

MP 12 DMG 6 + Ranged Dmg Bonus
Diversion

Diversion

Shoot a pebble. All enemies within 3 tiles move toward it.

MP 4 DMG 1
Egg Sac Trap

Egg Sac Trap

Spawn a spider egg trap that inflicts Infested 4.

MP 5
Extend

Extend

Give a unit +3 range and reach until the end of their next turn.

MP 3
Fire Shot

Fire Shot

Shoot a projectile that inflicts Burn 2 and lights fires.

MP 7 DMG 2 + Ranged Dmg Bonus
Flea Shot

Flea Shot

Shoot a flea at a unit.

MP 6 DMG 2 + Ranged Dmg Bonus
Focus Shot

Focus Shot

Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.

MP 7 DMG 4 + Ranged Dmg Bonus
Hail of Nails

Hail of Nails

An attack that hits all units in a perpendicular line.

MP 9 DMG 5 + Ranged Dmg Bonus
Harpoon

Harpoon

Hook onto something in a straight line and drag yourself to it.

MP 5 DMG 1
Heavy Shot

Heavy Shot

Shoot a high damage shot with a 70% chance to miss.

MP 4 DMG 10 + Ranged Dmg Bonus
Hedge In

Hedge In

Spawn bear traps on each adjacent tile.

MP 4
Infest

Infest

Toss a spider egg that deals low damage and inflicts Infested.

MP 4 DMG 1 + Ranged Dmg Bonus
Last Hit

Last Hit

Deal 1 damage to a unit. If this kills it, refresh your basic attack.

MP 3 DMG 1
Line Shot

Line Shot

An attack that hits all units in a straight line.

MP 7 DMG 5 + Ranged Dmg Bonus
Lobbed Shot

Lobbed Shot

Lob a shot over units and obstacles.

DMG 4 + Ranged Dmg Bonus
Marked

Marked

Inflict Marked on a unit.

MP 5
Needle Shot

Needle Shot

Shoot a needle that deals damage, gives Thorns, and ignores shield.

MP 2 DMG 1
Persistent Hunt

Persistent Hunt

Inflict Marked 5 on a unit. RELOAD: Kill an enemy.

Pheromones

Pheromones

Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.

MP 5
Picnic

Picnic

You and adjacent units each heal 5 HP.

MP 7 HEAL 5
Poison Lace

Poison Lace

Give yourself or an adjacent unit +1 Poison Lace.

MP 5
Scatter Shot

Scatter Shot

Fire a bunch of shots randomly in an area.

MP 7 DMG 5 + Ranged Dmg Bonus
Scout Me

Scout Me

Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)

MP 7
Sentry Mode

Sentry Mode

The next time an enemy ends movement in your basic attack range, attack it.

MP 6
Shards

Shards

Shoot a projectile that spawns glass.

MP 3 DMG 1
Shoot Here!

Shoot Here!

Instructs your friend to shoot an adjacent tile! (Castable once per turn.)

Slop the Pigs

Slop the Pigs

Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 Constitution and heal 2 HP.

MP 6 HEAL 2
Snipe

Snipe

Fire a shot exactly 6 tiles away that ignores shield and can't miss.

MP 6 DMG 5 + Ranged Dmg Bonus
Soothing Shot

Soothing Shot

A ranged shot that heals and inflicts Charmed 1.

MP 7 HEAL 10 + Ranged Dmg Bonus
Spawn Maggot Friend

Spawn Maggot Friend

Spawn a maggot familiar.

MP 3
Spawn Pooter Friend

Spawn Pooter Friend

Spawn a pooter familiar.

MP 7
Spike Trap

Spike Trap

Set a trap that deals 8 damage.

MP 6 DMG 8
Stake Out

Stake Out

End your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)

MP 3
Summon Brambles

Summon Brambles

Spawn brambles on any tile.

MP 4
Tactical Retreat

Tactical Retreat

Teleport up to 5 tiles away. Set a bear trap on the tile you teleported from.

MP 6 Move 1
Terrain Walk

Terrain Walk

Teleport to any grass or water tile.

MP 4 Move 1
Trail Blazer

Trail Blazer

Increase your movement. You're unaffected by tile effects until the end of the turn.

MP 3
Twin Shot

Twin Shot

Shoot twice.

MP 9 DMG 4 + Ranged Dmg Bonus
Vivisect

Vivisect

A melee attack that spawns a baited bear trap if it kills a unit or destroys a body.

MP 4 DMG 5 + Melee Ability Dmg Bonus
Web Trap

Web Trap

Set a trap that webs non-bug units that walk through it.

MP 4

Passives (25)

Animal Control

Animal Control

Your basic attack causes units to immediately attack an enemy in range.

Brood Mother

Brood Mother

Your familiars and units you charm gain +2 Damage and +5 HP.

Bullseye

Bullseye

Your ranged attacks never miss. +25% critical hit chance.

Catch Projectiles

Catch Projectiles

33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack.

Fleabag

Fleabag

At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.

Gravity Falls

Gravity Falls

Your basic attack deals +1 damage for each tile you shoot beyond range 3.

Hazardous

Hazardous

Tile damage and effects are doubled.

Host

Host

Start each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely.

Hunter's Boon

Hunter's Boon

When you kill an enemy, gain 5 mana.

Luck Swing

Luck Swing

+50% critical hit chance but +25% chance to miss.

Quiver

Quiver

Save unused basic attacks for future turns.

Rubber Arrows

Rubber Arrows

Your projectiles bounce to another enemy within 3 tiles.

Sleep Darts

Sleep Darts

At the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart.

Sniper

Sniper

Critical hits deal +100% more damage and have a 25% chance to inflict Stun.

Split Shot

Split Shot

Your basic attack has +1 area but deals 50% less damage.

Spotters

Spotters

Your basic attack can target tiles adjacent to allies.

Survivalist

Survivalist

4 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle.

Tainted Mother

Tainted Mother

Your familiars and units you charm gain +4 Speed and inflict Poison and Bleed.

Take Aim

Take Aim

Gain +1 range and damage at the start of each turn. You lose this when you move.

Talk to Animals

Talk to Animals

Your basic attack inflicts Charm 5 the first time you use it each battle.

Thorn Arrows

Thorn Arrows

Your basic attack spawns brambles.

Thrill of the Hunt

Thrill of the Hunt

At the end of each battle, if you killed at least 3 enemies, gain +1 Dexterity permanently and find a random consumable item.

Tower Defense

Tower Defense

When an enemy comes within range, shoot them for 1 damage.

Traps

Traps

Your basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 Dexterity.

Tricky Traps

Tricky Traps

Damage and effects from your traps are doubled.