Hunter
Shoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Arrow Flurry
Shoot 5 weak shots, each one has a 50% chance to miss.
Arrowsmith
Gain +1 Bonus Attack at the start of your next turn.
Bait Trap
Set a bait trap that attracts enemies.
Ball of Spiders
Throw a spider egg that spawns 3 spiderlings on impact.
Bear Trap
Set a trap within 5 tiles that damages and immobilizes units that walk over it.
Bomb Shot
Toss a bomb that explodes and knocks units away.
Bounce Shot
Shoot a projectile that bounces everything adjacent to it back 3 tiles.
Bramble Shot
Fire a shot that spawns brambles in an area.
Call of the Wild
Spawn a charmed Tom Tom.
Chaos Shot
Shoot a random unit within range.
Charm Trap
Spawn a trap that deals damage and inflicts Charm 1.
Collect Pelt
Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot.
Craft Arrow
Collect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.
Cross Shot
Shoot four projectiles in an X shape.
Cupid's Arrow
A shot that damages and inflicts Charm.
Diversion
Shoot a pebble. All enemies within 3 tiles move toward it.
Egg Sac Trap
Spawn a spider egg trap that inflicts Infested 4.
Extend
Give a unit +3 range and reach until the end of their next turn.
Fire Shot
Shoot a projectile that inflicts Burn 2 and lights fires.
Flea Shot
Shoot a flea at a unit.
Focus Shot
Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.
Hail of Nails
An attack that hits all units in a perpendicular line.
Harpoon
Hook onto something in a straight line and drag yourself to it.
Heavy Shot
Shoot a high damage shot with a 70% chance to miss.
Hedge In
Spawn bear traps on each adjacent tile.
Infest
Toss a spider egg that deals low damage and inflicts Infested.
Last Hit
Deal 1 damage to a unit. If this kills it, refresh your basic attack.
Line Shot
An attack that hits all units in a straight line.
Lobbed Shot
Lob a shot over units and obstacles.
Marked
Inflict Marked on a unit.
Needle Shot
Shoot a needle that deals damage, gives Thorns, and ignores shield.
Persistent Hunt
Inflict Marked 5 on a unit. RELOAD: Kill an enemy.
Pheromones
Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.
Picnic
You and adjacent units each heal 5 HP.
Poison Lace
Give yourself or an adjacent unit +1 Poison Lace.
Scatter Shot
Fire a bunch of shots randomly in an area.
Scout Me
Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)
Sentry Mode
The next time an enemy ends movement in your basic attack range, attack it.
Shards
Shoot a projectile that spawns glass.
Shoot Here!
Instructs your friend to shoot an adjacent tile! (Castable once per turn.)
Slop the Pigs
Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 Constitution and heal 2 HP.
Snipe
Fire a shot exactly 6 tiles away that ignores shield and can't miss.
Soothing Shot
A ranged shot that heals and inflicts Charmed 1.
Spawn Maggot Friend
Spawn a maggot familiar.
Spawn Pooter Friend
Spawn a pooter familiar.
Spike Trap
Set a trap that deals 8 damage.
Stake Out
End your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)
Summon Brambles
Spawn brambles on any tile.
Tactical Retreat
Teleport up to 5 tiles away. Set a bear trap on the tile you teleported from.
Terrain Walk
Teleport to any grass or water tile.
Trail Blazer
Increase your movement. You're unaffected by tile effects until the end of the turn.
Twin Shot
Shoot twice.
Vivisect
A melee attack that spawns a baited bear trap if it kills a unit or destroys a body.
Web Trap
Set a trap that webs non-bug units that walk through it.
Passives (25)
Animal Control
Your basic attack causes units to immediately attack an enemy in range.
Brood Mother
Your familiars and units you charm gain +2 Damage and +5 HP.
Bullseye
Your ranged attacks never miss. +25% critical hit chance.
Catch Projectiles
33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack.
Fleabag
At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.
Gravity Falls
Your basic attack deals +1 damage for each tile you shoot beyond range 3.
Hazardous
Tile damage and effects are doubled.
Host
Start each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely.
Hunter's Boon
When you kill an enemy, gain 5 mana.
Luck Swing
+50% critical hit chance but +25% chance to miss.
Quiver
Save unused basic attacks for future turns.
Rubber Arrows
Your projectiles bounce to another enemy within 3 tiles.
Sleep Darts
At the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart.
Sniper
Critical hits deal +100% more damage and have a 25% chance to inflict Stun.
Split Shot
Your basic attack has +1 area but deals 50% less damage.
Spotters
Your basic attack can target tiles adjacent to allies.
Survivalist
4 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle.
Tainted Mother
Your familiars and units you charm gain +4 Speed and inflict Poison and Bleed.
Take Aim
Gain +1 range and damage at the start of each turn. You lose this when you move.
Talk to Animals
Your basic attack inflicts Charm 5 the first time you use it each battle.
Thorn Arrows
Your basic attack spawns brambles.
Thrill of the Hunt
At the end of each battle, if you killed at least 3 enemies, gain +1 Dexterity permanently and find a random consumable item.
Tower Defense
When an enemy comes within range, shoot them for 1 damage.
Traps
Your basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 Dexterity.
Tricky Traps
Damage and effects from your traps are doubled.
No matching abilities found