Cleric
Be the best friend! Clerics are great at keeping your team alive and helping them recover from taking hits!
Compare ability and passive effects below, alongside mana, movement costs and damage. Click a card for a closer look, or search by name or effect.
Values come from the game-data snapshot maintained on this site; its game build was not recorded. Patches or mods can change effects, so compare with your in-game tooltip. Official update history
Adoubment
Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
An Eye for an Eye
A melee attack that inflicts Blind 5 and Bleed 1.
Anoint
Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.
Awaken
Revive a body to 1 HP.
Benediction
Heal EVERYTHING for 2 HP.
Blinding Lights
Inflict Blind 1 on each unit in an area.
Booster
Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.
Born Again
Revive a body to 100% HP and give it All Stats Up, then you fall asleep.
Buddy Up
Jump to an open tile next to an ally.
Call Over
Make an ally move toward you.
Chosen Warrior
Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.
Circle of Protection
Give +1 Divine Shield to each unit within 2 tiles of you.
Cleanse
Remove all debuffs from units in an area.
Convert
Inflict Charm 2 on an adjacent unit.
Crusade
You and your allies move toward the nearest enemy.
Cure Wounds
Heal an adjacent unit.
Divine Gift
Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Divine Protection
Give a unit +1 Divine Shield and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Emergency
Run next to the ally with the most missing health. Trample all in the way.
Enlighten
Another unit's next spell is free.
Ethereal
Gain 4 Divine Shield, 3 Shield, heal 2 HP, and Brace 1.
Friend or Foe
A ranged spell that heals allies and damages enemies.
Fury Heal
Heal an adjacent unit 2 to 6 times.
Grace
You or an adjacent unit gains a random positive effect.
Guardian Angel
Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.
Hallowed Ground
Spawn a blessing pickup on an empty tile in range.
Haste
Give a unit +10 Speed until the end of its next turn.
Healing Fall
Jump to an open tile, then heal each adjacent unit.
Healing Salve
You or an adjacent unit gains +1 Health Regeneration.
Healing Word
Heal a unit at range.
Heretic Mark
Inflict Ostracized 2 on a unit.
Holy Dash
Dash forward, heal a unit and give it a random stat up.
Holy Light
Heal allies and damage enemies in an area. This spell has half effect outside its center.
Holy Weapon
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)
Malaise
Inflict Weakness on units in an area.
Melee Attack / Heal
Heals allies but damages enemies.
Open Wounds
An attack that deals more damage the less health the target unit has. (based on their health percent)
Pray
Give another unit +5 Luck until the end of its next turn.
Prayer
Heal units in an area.
Rally
Force a unit to attack one of its enemies.
Ranged Attack / Heal
Heals allies but damages enemies.
Rebuke
Deal damage to a unit equal to the damage that unit last dealt.
Reverse Damage
Reverse the last damage an adjacent unit took.
Revive
Revive a body to 50% HP and cure one of its injuries.
Stand In
Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Stimulants
You and adjacent units gain +2 Speed.
Swift Servant
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.
Turn Foe
Force a nearby unit to move away from you.
Wish
Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)
Witch Hunt
Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.
Wrath of God
Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.
Zealot
Gain +1 Divine Shield.
Passives (25)
Alms for the Poor
When you gain coins, all allies heal +1 HP and gain +1 Luck.
Angelic Inspiration
When you heal an ally, they also gain +2 mana.
Blessed
Gain +1 to 2 random stats at the start of each turn.
Blessing of Holy Fire
Holy-element spells deal double damage to enemies instead of healing and inflict Burn 2. This blessing is lost when you kill a unit.
Blessing of Spirit
When you end your turn, you and all allies heal 2 HP and gain 2 mana. This blessing is lost when you cast a spell.
Breath of Life
When you heal a downed unit, revive it.
Caretaker
When you heal another unit, heal yourself for half that amount.
Enchanted Relic
Your trinket's passive and active effects are doubled.
Eternal
When you are downed for the 1st time each battle, take no injuries and revive with half HP.
Evil Patron
Your healing abilities deal damage to enemies. Gain +2 range on tile-targeted healing spells.
God Warrior
When you kill an enemy, gain +1 Divine Shield.
Godspeed
When you heal something, gain +2 Speed.
Healing Aura
+1 Health Regeneration Your Health Regeneration also applies to your allies.
Heathens!
At the start of the battle, inflict Weakness 3 on all enemies.
Morale Boost
Allies gain All Stats Up whenever you kill something.
Natural Healer
Your heals heal for 2 extra.
Protect the Weak
Allies with 5 or fewer HP gain +50% dodge chance.
Purifier
Your basic attack removes debuffs from allies.
Ranged Medic
Your basic attack is a ranged lobbed attack that heals allies and damages enemies.
Sharing is Caring
When you pick up a non-coin pickup, allies gain the same effects.
Thou Shalt Not Covet
When an enemy takes damage from an ability, it drops a random pickup.
Thou Shalt Not Kill
When an enemy downs another unit, they take 10 holy damage.
Thou Shalt Obey
At the end of each round, inflict Charm on a random adjacent enemy.
Top Off
When you heal another unit over their max HP, you both gain +1 Shield.
Venerated Touch
Your basic attack inflicts Confusion 2 on enemies and gives +2 Shield to allies.
No matching abilities found